My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Ram Rider Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Sparky
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider Sparky
Barbarian Barrel
Knight Wizard Sparky
The Log
Ram Rider Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Wizard Ram Rider Sparky
Fireball
Wizard Ram Rider Sparky
Poison
Bats Wizard Sparky
Lightning
Knight Wizard Ram Rider Sparky Monk
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Knight Wizard Ram Rider Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Barbarian Barrel Ram Rider Sparky
Zap
Ram Rider Sparky Bats Knight Barbarian Barrel
Knight
Bats Zap Wizard Barbarian Barrel Ram Rider Sparky
Wizard
Knight Ram Rider Sparky
Barbarian Barrel
Bats Zap Knight Ram Rider Sparky
Ram Rider
Zap Bats Knight Wizard Barbarian Barrel
Sparky
Zap Bats Knight Wizard Barbarian Barrel
Monk

Defense Synergies 1 12

Bats
Knight Zap Barbarian Barrel Sparky
Zap
Bats Knight Barbarian Barrel Ram Rider Sparky
Knight
Bats Zap Wizard Barbarian Barrel Sparky
Wizard
Knight Barbarian Barrel
Barbarian Barrel
Bats Zap Knight Wizard Sparky
Ram Rider
Zap
Sparky
Bats Zap Knight Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Barbarian Barrel Ram Rider Sparky
Sparky Bats Zap Knight Ram Rider Monk
Ram Rider Sparky Bats Knight
Sparky Bats Knight Ram Rider Monk
Barbarian Barrel Sparky Monk
Barbarian Barrel Bats Zap
Bats Ram Rider Zap Wizard
Zap Barbarian Barrel Ram Rider Sparky Monk
Sparky
Knight Barbarian Barrel Sparky
Bats Zap Knight Wizard Barbarian Barrel Ram Rider
Bats Zap Wizard Ram Rider
Sparky Bats Zap Knight Wizard Ram Rider
Wizard Sparky Bats Zap Barbarian Barrel
Sparky Knight Ram Rider
Monk Zap Ram Rider Sparky
Wizard Sparky Bats Knight
Bats Zap Knight Wizard Barbarian Barrel Ram Rider
Zap Wizard Barbarian Barrel Bats Knight Ram Rider
Sparky Ram Rider
Wizard Bats Knight Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Sparky
Zap Knight Wizard Barbarian Barrel Monk
Bats Zap Knight Ram Rider Sparky
Bats Zap Knight Barbarian Barrel Ram Rider Sparky Monk
Knight Ram Rider Sparky
Wizard Bats Zap Ram Rider Monk
Sparky Bats Knight Ram Rider
Knight Sparky
Zap Bats Knight Barbarian Barrel Sparky Monk
Sparky
Bats Knight Sparky
Monk Zap
Knight Wizard Ram Rider Sparky
Wizard Sparky
Sparky Bats Zap Knight Barbarian Barrel Monk
Bats Zap Wizard Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Sparky Monk
Monk Zap Barbarian Barrel Ram Rider
Barbarian Barrel Sparky
Knight Barbarian Barrel Sparky
Wizard Zap Barbarian Barrel Sparky
Wizard Bats Zap Ram Rider Monk
Wizard Sparky
Zap Wizard Barbarian Barrel Ram Rider
Monk Zap Wizard Ram Rider
Bats Sparky
Monk Zap Knight Wizard Barbarian Barrel Ram Rider Sparky
Monk Zap Wizard
Knight Barbarian Barrel Sparky
Barbarian Barrel Monk
Zap Barbarian Barrel Sparky
Zap Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Monk Barbarian Barrel Sparky
Bats Sparky
Zap Wizard Barbarian Barrel Sparky Monk
Zap Wizard Barbarian Barrel Monk
Sparky Monk
Wizard
Sparky Monk
Zap Barbarian Barrel Monk
Zap Wizard Barbarian Barrel Sparky
Zap Wizard Barbarian Barrel Ram Rider Sparky Monk
Zap Wizard Ram Rider Sparky Monk
Zap Barbarian Barrel Sparky
Bats Zap Wizard Sparky
Zap Bats Wizard
Sparky
Zap Wizard Sparky
Zap Sparky Monk
Sparky
Wizard Sparky Monk
Zap Bats Barbarian Barrel
Zap Wizard Ram Rider Monk
Barbarian Barrel
Knight Wizard Sparky
Zap Wizard
Monk Zap Sparky
Sparky
Zap Bats Sparky
Bats Zap
Zap Barbarian Barrel Sparky Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: