My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Wall Breakers Bandit
Giant Snowball
Bats Skeleton Barrel Wall Breakers Witch
Zap
Bats Skeleton Barrel Wall Breakers Witch Bandit
Barbarian Barrel
Knight Skeleton Barrel Wall Breakers Witch Bandit
The Log
Skeleton Barrel Wall Breakers Witch Bandit
Earthquake
Witch
Arrows
Bats Skeleton Barrel Wall Breakers Witch
Royal Delivery
Bats Knight Skeleton Barrel Wall Breakers Witch Bandit
Fireball
Skeleton Barrel Wall Breakers Witch Bandit
Poison
Bats Skeleton Barrel Witch
Lightning
Knight Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Knight Skeleton Barrel Bandit Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Knight

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Zap Wall Breakers Bandit
Zap
Bats Knight Skeleton Barrel Wall Breakers Witch Bandit Mega Knight
Knight
Bats Skeleton Barrel Wall Breakers Zap Witch
Skeleton Barrel
Bats Knight Zap Wall Breakers Witch Bandit Mega Knight
Wall Breakers
Knight Bats Zap Skeleton Barrel Mega Knight
Witch
Zap Knight Skeleton Barrel Bandit Mega Knight
Bandit
Bats Zap Skeleton Barrel Witch Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Wall Breakers Witch Bandit

Defense Synergies 2 12

Bats
Knight Zap Bandit Mega Knight
Zap
Mega Knight Bats Knight Skeleton Barrel Witch Bandit
Knight
Bats Zap Witch
Skeleton Barrel
Zap Mega Knight
Wall Breakers
Witch
Zap Knight Bandit Mega Knight
Bandit
Bats Zap Witch Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel
Bats Zap Knight Witch Bandit Mega Knight
Witch Mega Knight Bats Knight Bandit
Witch Bats Knight Bandit Mega Knight
Mega Knight
Bats Zap Bandit Mega Knight
Bats Zap Witch
Zap Skeleton Barrel Bandit Mega Knight
Witch
Knight Bandit Mega Knight
Bats Witch Zap Knight Bandit Mega Knight
Bats Zap Witch
Mega Knight Bats Zap Knight Witch Bandit
Mega Knight Bats Zap Witch
Knight Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Bats Knight Witch
Mega Knight Bats Zap Knight Witch Bandit
Zap Witch Bats Knight Bandit Mega Knight
Mega Knight Bats Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Bandit
Bandit Zap Knight Skeleton Barrel Mega Knight
Bandit Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Knight Bandit
Knight Witch Bandit Mega Knight
Bats Zap Skeleton Barrel Witch
Bats Knight Witch Bandit
Mega Knight Knight
Zap Mega Knight Bats Knight Witch Bandit
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap
Mega Knight Knight Witch Bandit
Witch Mega Knight
Witch Bats Zap Knight
Bats Mega Knight Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Bandit
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Knight Skeleton Barrel
Zap Mega Knight
Bats Zap Skeleton Barrel Witch
Witch
Zap Skeleton Barrel
Zap Skeleton Barrel Bandit
Bats
Zap Knight Skeleton Barrel Bandit
Zap
Knight Skeleton Barrel Bandit
Skeleton Barrel Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel Witch Bandit
Skeleton Barrel Bandit Mega Knight
Bats
Zap Skeleton Barrel Bandit Mega Knight
Zap Skeleton Barrel Witch Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Witch Mega Knight
Witch
Zap Skeleton Barrel Witch Bandit
Zap Skeleton Barrel Witch Bandit Mega Knight
Zap Skeleton Barrel Bandit
Bats Zap Witch
Zap Bats Skeleton Barrel Witch
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Witch Bandit
Zap Witch
Knight Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Skeleton Barrel Witch Bandit Mega Knight

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