My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Knight Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Balloon P.E.K.K.A Electro Wizard
Fireball
Balloon Electro Wizard
Poison
Bats Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Knight Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Rage P.E.K.K.A
Zap
Balloon P.E.K.K.A Electro Wizard Bats Knight The Log
Knight
Bats Balloon Zap The Log Electro Wizard
Rage
Balloon Bats Electro Wizard
Balloon
Bats Zap Knight Rage The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats The Log
The Log
Zap Knight Balloon P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Rage Balloon

Defense Synergies 4 10

Bats
Knight Zap P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Bats Knight P.E.K.K.A The Log
Knight
Bats Electro Wizard Zap The Log
Rage
Balloon
P.E.K.K.A
The Log Bats Zap Electro Wizard
The Log
P.E.K.K.A Bats Zap Knight Electro Wizard
Electro Wizard
Zap Knight Bats P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
P.E.K.K.A Bats Zap Knight The Log Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A The Log
The Log Bats Zap Electro Wizard
Bats Electro Wizard Zap
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Electro Wizard
Bats Electro Wizard Zap Knight The Log
Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Knight The Log Electro Wizard
Bats Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Bats Knight P.E.K.K.A Electro Wizard
Bats Zap Knight The Log Electro Wizard
Zap The Log Bats Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bats Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight The Log
P.E.K.K.A Bats Zap Knight The Log Electro Wizard
P.E.K.K.A Bats Zap Knight The Log Electro Wizard
P.E.K.K.A Knight
Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Bats Knight The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Knight
Electro Wizard Bats Zap Knight P.E.K.K.A The Log
Bats Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Electro Wizard
Zap Knight The Log Electro Wizard
Zap
Knight The Log
Zap The Log
Zap The Log
The Log
Bats
Zap The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bats
Zap Electro Wizard
The Log
Knight Electro Wizard
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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