My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch Giant Skeleton
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Bats Minions Firecracker Witch
Royal Delivery
Bats Knight Minions Firecracker Witch Giant Skeleton
Fireball
Minions Firecracker Witch
Poison
Bats Minions Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Firecracker Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Zap Minions Firecracker
Zap
Firecracker Bats Knight Minions Poison Witch Giant Skeleton
Knight
Bats Minions Firecracker Zap Poison Witch
Minions
Knight Bats Zap Firecracker Giant Skeleton
Firecracker
Zap Knight Bats Minions Giant Skeleton
Poison
Zap Knight Giant Skeleton
Witch
Zap Knight Giant Skeleton
Giant Skeleton
Bats Zap Minions Firecracker Poison Witch

Defense Synergies 3 16

Bats
Knight Zap Minions Firecracker Giant Skeleton
Zap
Bats Knight Minions Firecracker Poison Witch Giant Skeleton
Knight
Bats Minions Firecracker Zap Poison Witch
Minions
Knight Bats Zap Firecracker Giant Skeleton
Firecracker
Knight Bats Zap Minions Giant Skeleton
Poison
Zap Knight
Witch
Zap Knight Giant Skeleton
Giant Skeleton
Bats Zap Minions Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker
Bats Zap Knight Minions Firecracker Witch
Witch Bats Knight Minions Giant Skeleton
Witch Bats Knight Minions Firecracker
Firecracker Poison Giant Skeleton
Bats Zap Minions Firecracker
Bats Minions Zap Firecracker Poison Witch
Zap Poison Giant Skeleton
Witch Minions
Knight Firecracker Giant Skeleton
Bats Minions Poison Witch Zap Knight Firecracker Giant Skeleton
Minions Bats Zap Firecracker Poison Witch
Bats Zap Knight Minions Witch Giant Skeleton
Bats Zap Minions Firecracker Poison Witch
Knight
Zap
Bats Knight Minions Firecracker Poison Witch
Bats Zap Knight Minions Firecracker Witch
Zap Poison Witch Bats Knight Minions Firecracker Giant Skeleton
Bats Knight Minions Firecracker Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Giant Skeleton
Poison Zap Knight Firecracker
Giant Skeleton Bats Zap Knight Minions Witch
Giant Skeleton Bats Zap Knight
Giant Skeleton Knight Witch
Firecracker Poison Bats Zap Minions Witch
Bats Knight Minions Witch Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Bats Knight Minions Firecracker Poison Witch
Witch
Bats Knight Minions Witch Giant Skeleton
Zap Poison Giant Skeleton
Giant Skeleton Knight Witch
Firecracker Witch
Witch Bats Zap Knight Minions Firecracker Poison Giant Skeleton
Bats Minions Poison Zap Firecracker Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Giant Skeleton
Firecracker Poison Zap
Poison Giant Skeleton
Knight Firecracker Poison Giant Skeleton
Poison Zap Firecracker
Firecracker Poison Bats Zap Minions Witch
Firecracker Poison Witch
Poison Zap Firecracker
Poison Zap Firecracker
Bats Minions Poison
Firecracker Poison Zap Knight
Poison Zap Firecracker
Poison Knight Firecracker
Minions Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison Witch
Firecracker Poison
Poison
Bats Minions
Zap Firecracker Poison
Zap Firecracker Poison Witch
Minions Poison Giant Skeleton
Poison
Zap Poison
Zap Firecracker Poison Witch
Witch
Firecracker Poison Zap Witch
Zap Poison Witch
Poison Zap Firecracker
Poison Bats Zap Firecracker Witch
Zap Bats Minions Firecracker Poison Witch
Poison Zap
Zap Firecracker Poison
Giant Skeleton
Firecracker Poison
Zap Bats Minions Witch
Poison Zap Firecracker Witch
Poison Knight Firecracker
Zap Firecracker Poison
Zap Poison Giant Skeleton
Firecracker
Zap Bats Minions Firecracker Poison Witch Giant Skeleton
Firecracker Bats Zap Poison Witch
Poison Zap Firecracker Witch Giant Skeleton

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