My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Goblin Cage Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Knight Firecracker Goblin Cage Skeleton Army Electro Wizard
The Log
Firecracker Royal Giant Goblin Cage Skeleton Army
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Goblin Cage Skeleton Army Electro Wizard
Fireball
Firecracker Goblin Cage Skeleton Army Electro Wizard
Poison
Bats Firecracker Goblin Cage Skeleton Army Electro Wizard
Lightning
Knight Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Skeleton Army Goblin Cage Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Firecracker Goblin Cage
Zap
Firecracker Electro Wizard Bats Knight Royal Giant Goblin Cage
Knight
Bats Firecracker Zap Electro Wizard
Firecracker
Zap Knight Royal Giant Bats Goblin Cage
Royal Giant
Bats Firecracker Zap Electro Wizard
Goblin Cage
Bats Zap Firecracker
Skeleton Army
Electro Wizard
Zap Knight Royal Giant

Defense Synergies 4 16

Bats
Knight Zap Firecracker Goblin Cage Electro Wizard
Zap
Electro Wizard Bats Knight Firecracker Goblin Cage Skeleton Army
Knight
Bats Firecracker Electro Wizard Zap Goblin Cage Skeleton Army
Firecracker
Knight Bats Zap Goblin Cage Skeleton Army Electro Wizard
Royal Giant
Goblin Cage
Bats Zap Knight Firecracker Skeleton Army Electro Wizard
Skeleton Army
Zap Knight Firecracker Goblin Cage Electro Wizard
Electro Wizard
Zap Knight Bats Firecracker Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Cage Electro Wizard
Skeleton Army Bats Zap Knight Firecracker Goblin Cage Electro Wizard
Goblin Cage Skeleton Army Bats Knight Electro Wizard
Goblin Cage Skeleton Army Bats Knight Firecracker Electro Wizard
Firecracker Goblin Cage Skeleton Army
Skeleton Army Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Zap Firecracker Goblin Cage
Zap Goblin Cage Electro Wizard
Goblin Cage Skeleton Army
Knight Skeleton Army Firecracker Electro Wizard
Bats Skeleton Army Electro Wizard Zap Knight Firecracker
Bats Zap Firecracker Electro Wizard
Goblin Cage Skeleton Army Bats Zap Knight Electro Wizard
Skeleton Army Bats Zap Firecracker Goblin Cage Electro Wizard
Skeleton Army Knight Goblin Cage Electro Wizard
Skeleton Army Zap Goblin Cage Electro Wizard
Bats Knight Firecracker Goblin Cage Skeleton Army Electro Wizard
Goblin Cage Bats Zap Knight Firecracker Skeleton Army Electro Wizard
Zap Goblin Cage Bats Knight Firecracker Electro Wizard
Goblin Cage Electro Wizard
Skeleton Army Bats Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Goblin Cage Electro Wizard
Electro Wizard Zap Knight Firecracker
Skeleton Army Bats Zap Knight Goblin Cage Electro Wizard
Skeleton Army Bats Zap Knight Goblin Cage Electro Wizard
Knight Goblin Cage Skeleton Army
Firecracker Bats Zap Electro Wizard
Skeleton Army Bats Knight Goblin Cage Electro Wizard
Knight Goblin Cage Skeleton Army
Zap Goblin Cage Electro Wizard Bats Knight Firecracker Skeleton Army
Goblin Cage Skeleton Army
Bats Knight Goblin Cage
Skeleton Army Zap Goblin Cage Electro Wizard
Skeleton Army Knight Goblin Cage
Firecracker Goblin Cage Skeleton Army
Skeleton Army Electro Wizard Bats Zap Knight Firecracker Goblin Cage
Bats Zap Firecracker Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Firecracker Electro Wizard
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Bats Skeleton Army
Zap Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard

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