My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Firecracker Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Hog Rider Bats Knight Mini P.E.K.K.A
Knight
Bats Firecracker Hog Rider Zap Wizard
Firecracker
Zap Knight Hog Rider Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider Wizard Electro Giant
Hog Rider
Bats Zap Knight Firecracker Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
Electro Giant
Mini P.E.K.K.A

Defense Synergies 3 10

Bats
Knight Zap Firecracker Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Knight Firecracker
Knight
Bats Firecracker Zap Mini P.E.K.K.A Wizard
Firecracker
Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Knight Firecracker Wizard Electro Giant
Hog Rider
Wizard
Knight Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Mini P.E.K.K.A Bats Zap Knight Firecracker
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker
Firecracker Mini P.E.K.K.A
Bats Zap Firecracker
Bats Zap Firecracker Wizard
Zap Electro Giant
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Bats Zap Knight Firecracker Wizard Electro Giant
Bats Zap Firecracker Wizard
Mini P.E.K.K.A Bats Zap Knight Wizard
Wizard Bats Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A Electro Giant
Wizard Bats Knight Firecracker Mini P.E.K.K.A
Bats Zap Knight Firecracker Wizard
Zap Wizard Bats Knight Firecracker
Mini P.E.K.K.A
Wizard Bats Knight Firecracker Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Giant
Zap Knight Firecracker Mini P.E.K.K.A Wizard
Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A
Firecracker Wizard Electro Giant Bats Zap
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Zap Bats Knight Firecracker Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap Electro Giant
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker Electro Giant
Electro Giant Bats Zap Knight Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker
Firecracker Wizard Electro Giant Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard Electro Giant
Wizard
Zap
Zap Firecracker Electro Giant Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Bats Zap Firecracker Wizard Electro Giant
Zap Bats Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Bats
Zap Firecracker Wizard
Knight Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap Electro Giant
Firecracker
Zap Electro Giant Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Electro Giant

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