My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Balloon Electro Wizard
Fireball
Firecracker Balloon Electro Wizard
Poison
Bats Firecracker Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Freeze Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Zap Firecracker
Zap
Firecracker Balloon Electro Wizard Bats Knight Freeze Mega Knight
Knight
Bats Firecracker Balloon Zap Electro Wizard
Firecracker
Zap Knight Bats Balloon Mega Knight
Freeze
Balloon Zap
Balloon
Bats Zap Knight Freeze Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Knight Balloon Mega Knight
Mega Knight
Bats Zap Firecracker Balloon Electro Wizard

Defense Synergies 5 12

Bats
Knight Zap Firecracker Freeze Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Firecracker
Knight
Bats Firecracker Electro Wizard Zap
Firecracker
Knight Bats Zap Electro Wizard Mega Knight
Freeze
Bats Electro Wizard Mega Knight
Balloon
Electro Wizard
Zap Knight Bats Firecracker Freeze Mega Knight
Mega Knight
Zap Bats Firecracker Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Bats Zap Knight Firecracker Electro Wizard Mega Knight
Mega Knight Bats Knight Freeze Electro Wizard
Bats Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Freeze Bats Zap Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker Freeze
Zap Electro Wizard Mega Knight
Knight Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Zap Knight Firecracker Freeze Mega Knight
Bats Zap Firecracker Electro Wizard
Mega Knight Bats Zap Knight Freeze Electro Wizard
Mega Knight Bats Zap Firecracker Freeze Electro Wizard
Knight Electro Wizard Mega Knight
Zap Freeze Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Electro Wizard
Mega Knight Bats Zap Knight Firecracker Electro Wizard
Zap Freeze Bats Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Knight Electro Wizard
Knight Mega Knight
Firecracker Bats Zap Freeze Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Zap Freeze Electro Wizard Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight
Firecracker Mega Knight
Electro Wizard Bats Zap Knight Firecracker Freeze
Bats Mega Knight Zap Firecracker Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Zap Electro Wizard
Knight Firecracker Freeze
Zap Firecracker Mega Knight
Firecracker Bats Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Bats Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Freeze
Bats
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Freeze Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker Freeze
Zap Mega Knight
Zap Firecracker Freeze Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Bats Freeze
Zap Firecracker Electro Wizard
Freeze
Knight Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Freeze Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Freeze Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: