My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elixir Golem Mini P.E.K.K.A Executioner
Fireball
Firecracker Elixir Golem Executioner
Poison
Bats Firecracker Elixir Golem Executioner
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Elixir Golem Mini P.E.K.K.A
Zap
Firecracker Bats Knight Elixir Golem Mini P.E.K.K.A Executioner Mega Knight
Knight
Bats Firecracker Executioner Zap
Firecracker
Zap Knight Elixir Golem Bats Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Bats Zap Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Bats Zap Firecracker Elixir Golem Mega Knight
Executioner
Knight Zap Elixir Golem Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Executioner

Defense Synergies 5 12

Bats
Knight Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Knight Firecracker Executioner
Knight
Bats Firecracker Executioner Zap Mini P.E.K.K.A
Firecracker
Knight Bats Zap Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Zap Bats Knight Firecracker Executioner
Executioner
Knight Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Executioner
Mini P.E.K.K.A Bats Zap Knight Firecracker Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Executioner
Mini P.E.K.K.A Bats Knight Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Executioner Mega Knight
Bats Zap Firecracker Executioner
Zap Mega Knight
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Mega Knight
Bats Executioner Zap Knight Firecracker Mega Knight
Executioner Bats Zap Firecracker
Mini P.E.K.K.A Mega Knight Bats Zap Knight
Executioner Mega Knight Bats Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Firecracker Mini P.E.K.K.A Executioner
Mega Knight Bats Zap Knight Firecracker Executioner
Zap Executioner Bats Knight Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Knight Firecracker Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap
Zap Knight Firecracker Mini P.E.K.K.A Executioner Mega Knight
Mega Knight Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Knight
Knight Mini P.E.K.K.A Executioner Mega Knight
Firecracker Executioner Bats Zap
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Knight Executioner
Firecracker Executioner Mega Knight
Bats Zap Knight Firecracker Mini P.E.K.K.A Executioner
Bats Executioner Mega Knight Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Executioner
Knight Firecracker
Executioner Zap Firecracker Mega Knight
Firecracker Executioner Bats Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker Executioner
Knight Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Executioner Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Executioner Mega Knight
Firecracker Zap Executioner
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Executioner
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker Executioner
Knight Firecracker Mini P.E.K.K.A Executioner Mega Knight
Zap Firecracker Executioner
Zap
Firecracker Executioner Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap Executioner
Zap Firecracker Executioner Mega Knight

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