My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Giant Skeleton Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Ram Rider
Zap
Bats Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Knight Firecracker Giant Skeleton
The Log
Firecracker Giant Skeleton Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Giant Skeleton Inferno Dragon Ram Rider
Fireball
Firecracker Inferno Dragon Ram Rider
Poison
Bats Firecracker
Lightning
Knight Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Knight Firecracker Inferno Dragon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Zap Firecracker Barbarian Barrel Inferno Dragon Ram Rider
Zap
Firecracker Ram Rider Bats Knight Barbarian Barrel Giant Skeleton
Knight
Bats Firecracker Zap Barbarian Barrel Ram Rider
Firecracker
Zap Knight Bats Barbarian Barrel Giant Skeleton Inferno Dragon Ram Rider
Barbarian Barrel
Bats Zap Knight Firecracker Giant Skeleton Ram Rider
Giant Skeleton
Bats Zap Firecracker Barbarian Barrel
Inferno Dragon
Bats Firecracker
Ram Rider
Zap Bats Knight Firecracker Barbarian Barrel

Defense Synergies 2 15

Bats
Knight Zap Firecracker Barbarian Barrel Giant Skeleton Inferno Dragon
Zap
Bats Knight Firecracker Barbarian Barrel Giant Skeleton Inferno Dragon Ram Rider
Knight
Bats Firecracker Zap Barbarian Barrel
Firecracker
Knight Bats Zap Barbarian Barrel Giant Skeleton
Barbarian Barrel
Bats Zap Knight Firecracker Giant Skeleton
Giant Skeleton
Bats Zap Firecracker Barbarian Barrel
Inferno Dragon
Bats Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Barbarian Barrel Ram Rider
Inferno Dragon Bats Zap Knight Firecracker Ram Rider
Ram Rider Bats Knight Giant Skeleton Inferno Dragon
Inferno Dragon Bats Knight Firecracker Ram Rider
Firecracker Barbarian Barrel Giant Skeleton
Barbarian Barrel Bats Zap Firecracker
Bats Inferno Dragon Ram Rider Zap Firecracker
Zap Barbarian Barrel Giant Skeleton Ram Rider
Inferno Dragon
Knight Firecracker Barbarian Barrel Giant Skeleton
Bats Zap Knight Firecracker Barbarian Barrel Giant Skeleton Ram Rider
Inferno Dragon Bats Zap Firecracker Ram Rider
Bats Zap Knight Giant Skeleton Ram Rider
Bats Zap Firecracker Barbarian Barrel
Inferno Dragon Knight Ram Rider
Zap Inferno Dragon Ram Rider
Bats Knight Firecracker
Bats Zap Knight Firecracker Barbarian Barrel Ram Rider
Zap Barbarian Barrel Bats Knight Firecracker Giant Skeleton Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Bats Knight Firecracker Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Giant Skeleton
Zap Knight Firecracker Barbarian Barrel Inferno Dragon
Giant Skeleton Bats Zap Knight Ram Rider
Giant Skeleton Bats Zap Knight Barbarian Barrel Ram Rider
Giant Skeleton Knight Inferno Dragon Ram Rider
Firecracker Bats Zap Ram Rider
Bats Knight Giant Skeleton Ram Rider
Giant Skeleton Knight Inferno Dragon
Zap Giant Skeleton Bats Knight Firecracker Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Ram Rider
Firecracker
Bats Zap Knight Firecracker Barbarian Barrel Giant Skeleton Inferno Dragon
Bats Zap Firecracker Barbarian Barrel Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Giant Skeleton
Firecracker Zap Barbarian Barrel Ram Rider
Barbarian Barrel Giant Skeleton
Knight Firecracker Barbarian Barrel Giant Skeleton
Zap Firecracker Barbarian Barrel
Firecracker Bats Zap Ram Rider
Firecracker
Zap Firecracker Barbarian Barrel Ram Rider
Zap Firecracker Ram Rider
Bats
Firecracker Zap Knight Barbarian Barrel Ram Rider
Zap Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Bats
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Giant Skeleton
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel
Inferno Dragon
Firecracker Zap Barbarian Barrel Ram Rider
Zap Ram Rider
Zap Firecracker Barbarian Barrel
Bats Zap Firecracker
Zap Bats Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Bats Barbarian Barrel
Zap Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Barbarian Barrel Giant Skeleton

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