My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Executioner Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Executioner Bandit Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Bandit Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Bandit

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Bandit
Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Bats Executioner Bandit
Hog Rider
Bats Zap Tornado Executioner Bandit Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Electro Wizard Bats Executioner
Bandit
Bats Zap Hog Rider Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 3 12

Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bats Tornado Executioner P.E.K.K.A Bandit
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Bats Zap Electro Wizard
Bandit
Bats Zap Executioner Electro Wizard
Electro Wizard
Zap Bats Tornado P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Bats Zap Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Tornado P.E.K.K.A
Tornado Bats Zap Executioner Bandit Electro Wizard
Bats Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Bandit Electro Wizard
Bats Executioner Electro Wizard Zap Tornado Bandit
Executioner Bats Zap Tornado Electro Wizard
P.E.K.K.A Bats Zap Bandit Electro Wizard
Executioner Bats Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Bats Tornado Executioner P.E.K.K.A Electro Wizard
Bats Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Executioner Bats Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bats Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner
P.E.K.K.A Bandit Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Tornado Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner Bats Zap Tornado Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Tornado Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Executioner Bandit Electro Wizard
Bandit
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Bandit
Bats Tornado Electro Wizard
Zap Tornado Bandit Electro Wizard
Zap Tornado Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Tornado
Bats
Zap Executioner Bandit Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Bandit
Zap Tornado Bandit
Bats Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Bats
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Bandit
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Tornado Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard

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