My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Princess Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Balloon Bandit
Giant Snowball
Bats Hog Rider Skeleton Army Balloon Princess
Zap
Bats Skeleton Army Balloon Princess Bandit
Barbarian Barrel
Skeleton Army Princess Royal Ghost Bandit
The Log
Hog Rider Skeleton Army Princess Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Hog Rider Skeleton Army Balloon Princess Royal Ghost Bandit
Fireball
Hog Rider Skeleton Army Balloon Princess Bandit
Poison
Bats Skeleton Army Balloon Princess
Lightning
Balloon Bandit
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Princess Royal Ghost Bandit Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Princess

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Zap Bandit
Zap
Hog Rider Balloon Bats Princess Royal Ghost Bandit
Hog Rider
Bats Zap Balloon Princess Bandit
Skeleton Army
Balloon
Bats Zap Hog Rider Princess Royal Ghost Bandit
Princess
Zap Hog Rider Balloon Royal Ghost
Royal Ghost
Zap Balloon Princess Bandit
Bandit
Bats Zap Hog Rider Balloon Royal Ghost

Defense Synergies 0 10

Bats
Zap Bandit
Zap
Bats Skeleton Army Princess Royal Ghost Bandit
Hog Rider
Skeleton Army
Zap Princess Bandit
Balloon
Princess
Zap Skeleton Army Royal Ghost Bandit
Royal Ghost
Zap Princess
Bandit
Bats Zap Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Bats Zap Bandit
Skeleton Army Bats Bandit
Skeleton Army Bats Bandit
Skeleton Army Princess
Skeleton Army Bats Zap Royal Ghost Bandit
Bats Zap Princess
Zap Bandit
Skeleton Army Princess
Skeleton Army Royal Ghost Bandit
Bats Skeleton Army Zap Princess Royal Ghost Bandit
Bats Zap Princess
Skeleton Army Bats Zap Bandit
Skeleton Army Bats Zap Princess Royal Ghost
Skeleton Army Bandit
Skeleton Army Zap Bandit
Bats Skeleton Army
Bats Zap Skeleton Army Royal Ghost Bandit
Zap Bats Princess Royal Ghost Bandit
Skeleton Army Royal Ghost Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Royal Ghost Bandit
Bandit Zap Royal Ghost
Skeleton Army Bandit Bats Zap
Skeleton Army Bats Zap Bandit
Skeleton Army Bandit
Bats Zap Princess
Skeleton Army Bats Bandit
Skeleton Army
Zap Bats Skeleton Army Bandit
Skeleton Army
Bats
Skeleton Army Zap
Skeleton Army Bandit
Skeleton Army Princess
Skeleton Army Bats Zap
Bats Zap Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost Bandit
Zap Princess Royal Ghost Bandit
Bandit
Zap
Bats Zap Princess
Princess
Zap Princess
Zap Bandit
Bats
Zap Princess Bandit
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Princess Bandit
Princess Bandit
Bats
Zap Princess Bandit
Zap Princess
Princess
Zap
Zap Princess
Zap Princess Royal Ghost Bandit
Zap Princess Bandit
Zap Bandit
Bats Zap Princess
Zap Bats
Zap Bandit
Zap Princess
Princess
Zap Bats Skeleton Army Princess Bandit
Zap Princess
Princess
Zap Princess
Zap
Zap Bats Princess
Bats Zap Princess
Zap Princess Royal Ghost Bandit

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