My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Hog Rider Bats Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Elite Barbarians
Zap Bats Hog Rider Wizard Mega Knight
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider Wizard Mega Knight
Hog Rider
Bats Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Zap Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Elite Barbarians
Goblin Gang
Zap Mini P.E.K.K.A
Elite Barbarians
Zap Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Zap Bats Goblin Gang Elite Barbarians Wizard
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Mini P.E.K.K.A Bats Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Bats Zap Mega Knight
Bats Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Zap Wizard Mega Knight
Bats Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Elite Barbarians Wizard
Wizard Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A
Mega Knight Bats Zap Goblin Gang Elite Barbarians Wizard
Zap Wizard Bats Mega Knight
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Mega Knight Bats Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians
Zap Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Mega Knight Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Elite Barbarians Bats Zap Mini P.E.K.K.A
Bats Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap Mega Knight

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