My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Executioner
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Executioner
Fireball
Goblin Gang Elite Barbarians Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Elite Barbarians Valkyrie Executioner
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Executioner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Fireball Bats Valkyrie Executioner
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Bats Fireball
Fireball
Zap Elite Barbarians
Valkyrie
Bats Elite Barbarians Zap Goblin Gang Executioner
Executioner
Zap Valkyrie
Electro Giant

Defense Synergies 2 9

Bats
Zap Valkyrie
Zap
Fireball Bats Goblin Gang Elite Barbarians Valkyrie Executioner
Goblin Gang
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Fireball Executioner
Executioner
Zap Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
Elite Barbarians Bats Zap Goblin Gang Valkyrie Executioner
Goblin Gang Bats Elite Barbarians Valkyrie Executioner
Elite Barbarians Bats Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie Executioner
Bats Zap Goblin Gang Fireball Executioner
Zap Fireball Valkyrie Electro Giant
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Valkyrie Executioner Zap Fireball Electro Giant
Executioner Bats Zap Goblin Gang Fireball
Bats Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Executioner Bats Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Electro Giant
Bats Goblin Gang Elite Barbarians Fireball Valkyrie Executioner
Fireball Bats Zap Goblin Gang Elite Barbarians Valkyrie Executioner
Zap Valkyrie Executioner Bats Fireball
Elite Barbarians
Goblin Gang Valkyrie Bats Elite Barbarians Fireball Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Electro Giant
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Executioner
Goblin Gang Bats Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Executioner
Fireball Executioner Electro Giant Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Fireball Valkyrie
Goblin Gang
Bats Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Giant
Elite Barbarians Goblin Gang Fireball Valkyrie Executioner
Fireball Valkyrie Executioner Electro Giant
Goblin Gang Elite Barbarians Electro Giant Bats Zap Fireball Valkyrie Executioner
Bats Valkyrie Executioner Zap Elite Barbarians Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Executioner
Fireball
Fireball Valkyrie
Fireball Executioner Zap Valkyrie
Fireball Executioner Electro Giant Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Executioner
Zap Fireball Valkyrie Electro Giant
Fireball
Fireball
Zap Fireball
Zap Electro Giant Fireball Valkyrie Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Bats Zap Fireball Executioner Electro Giant
Zap Bats Fireball Electro Giant
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Executioner
Fireball
Fireball Goblin Gang Valkyrie Executioner
Zap Fireball Executioner
Zap Fireball Electro Giant
Elite Barbarians Executioner
Zap Electro Giant Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner Electro Giant

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