My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Wall Breakers
Giant Snowball
Bats Goblin Gang Skeleton Barrel Wall Breakers
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Wall Breakers
The Log
Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Fireball
Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Poison
Bats Goblin Gang Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Wall Breakers Goblin Gang Skeleton Barrel Firecracker Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Wall Breakers

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Firecracker Wall Breakers
Zap
Firecracker Mirror Bats Skeleton Barrel Wall Breakers Mega Knight
Goblin Gang
Skeleton Barrel Firecracker Mirror
Skeleton Barrel
Bats Firecracker Zap Goblin Gang Mirror Wall Breakers Mega Knight
Firecracker
Zap Skeleton Barrel Bats Goblin Gang Mirror Wall Breakers Mega Knight
Mirror
Zap Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Wall Breakers
Bats Zap Skeleton Barrel Firecracker Mirror Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Firecracker Wall Breakers

Defense Synergies 2 12

Bats
Zap Firecracker Mega Knight
Zap
Mirror Mega Knight Bats Goblin Gang Skeleton Barrel Firecracker
Goblin Gang
Zap Firecracker Mirror
Skeleton Barrel
Zap Mega Knight
Firecracker
Bats Zap Goblin Gang Mirror Mega Knight
Mirror
Zap Goblin Gang Firecracker Mega Knight
Wall Breakers
Mega Knight
Zap Bats Skeleton Barrel Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Bats Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker
Zap Skeleton Barrel Mega Knight
Goblin Gang
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker
Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker
Mega Knight Bats Zap Goblin Gang Firecracker
Zap Bats Firecracker Mega Knight
Goblin Gang Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Skeleton Barrel Firecracker Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Firecracker Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats
Mega Knight
Zap Mega Knight Bats Firecracker
Goblin Gang
Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker
Bats Mega Knight Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Skeleton Barrel
Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Bats Goblin Gang
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bats
Zap Skeleton Barrel Firecracker Mega Knight
Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Firecracker Mega Knight
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Barrel Bats Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Mega Knight
Zap Skeleton Barrel Firecracker
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Mega Knight

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