My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Goblin Barrel Miner
Giant Snowball
Bats Minions Goblin Gang Goblin Barrel Miner
Zap
Bats Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Goblin Barrel Miner
Fireball
Minions Goblin Gang Goblin Barrel
Poison
Bats Minions Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Minions Goblin Gang Goblin Barrel Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Minions

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Minions Goblin Barrel
Zap
Miner Bats Minions The Log Mega Knight
Minions
Miner Mega Knight Bats Zap
Goblin Gang
Goblin Barrel Miner
Goblin Barrel
Goblin Gang Bats Miner Mega Knight
The Log
Zap Miner Mega Knight
Miner
Bats Zap Minions Goblin Gang Goblin Barrel The Log Mega Knight
Mega Knight
Bats Minions Zap Goblin Barrel The Log Miner

Defense Synergies 1 15

Bats
Zap Minions The Log Mega Knight
Zap
Mega Knight Bats Minions Goblin Gang The Log Miner
Minions
Bats Zap The Log Mega Knight
Goblin Gang
Zap The Log Miner
Goblin Barrel
The Log
Bats Zap Minions Goblin Gang Miner Mega Knight
Miner
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Bats Minions The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Bats Zap Minions Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Minions
Bats Minions Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Zap Minions Mega Knight
Bats Minions Zap Goblin Gang
Zap The Log Mega Knight
Minions Goblin Gang
Goblin Gang Miner Mega Knight
Bats Minions Goblin Gang Zap The Log Mega Knight
Minions Bats Zap Goblin Gang
Mega Knight Bats Zap Minions Goblin Gang The Log
Mega Knight Bats Zap Minions Goblin Gang The Log
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Bats Minions Goblin Gang
Mega Knight Bats Zap Minions Goblin Gang The Log
Zap The Log Bats Minions Mega Knight
Goblin Gang Mega Knight Bats Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang The Log Miner Mega Knight
Goblin Gang Mega Knight Bats Zap Minions The Log
Goblin Gang Mega Knight Bats Zap The Log
Goblin Gang Mega Knight
Bats Zap Minions Goblin Gang
Goblin Gang Bats Minions
Mega Knight
Zap Mega Knight Bats Minions The Log
Goblin Gang
Mega Knight Bats Minions
Mega Knight Zap The Log
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Zap Minions The Log
Bats Minions Mega Knight Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Zap The Log Mega Knight
Bats Zap Minions
The Log
The Log Zap
The Log Miner Zap
Bats Minions Goblin Gang
Miner Zap The Log
Zap
The Log Miner
Minions
Zap The Log
Zap The Log
The Log Mega Knight
Bats Minions
Zap The Log Mega Knight
Zap The Log Miner Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Miner Zap
Zap The Log Miner Mega Knight
Miner Zap The Log
Bats Zap
Zap Bats Minions
Zap The Log Miner Mega Knight
Zap
Mega Knight
The Log
Zap Bats Minions Goblin Gang
Zap
The Log
Miner Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Minions Goblin Gang The Log
Bats Zap
Zap The Log Miner Mega Knight

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