My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Furnace Witch
Zap
Bats Goblin Gang Furnace Witch X-Bow
Barbarian Barrel
Goblin Gang Furnace Witch X-Bow
The Log
Goblin Gang Mini P.E.K.K.A Furnace Witch X-Bow
Earthquake
Goblin Gang Furnace Witch X-Bow
Arrows
Bats Goblin Gang Furnace Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Witch
Fireball
Goblin Gang Furnace Witch X-Bow
Poison
Bats Goblin Gang Furnace Witch X-Bow
Lightning
Mini P.E.K.K.A Furnace Witch X-Bow
Rocket
Furnace Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Furnace Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A X-Bow
Zap
X-Bow Bats Mini P.E.K.K.A Furnace Witch Mega Knight
Goblin Gang
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Bats Zap Goblin Gang Furnace X-Bow Mega Knight
Furnace
Zap Mini P.E.K.K.A X-Bow
Witch
Zap Mega Knight
X-Bow
Zap Bats Goblin Gang Mini P.E.K.K.A Furnace
Mega Knight
Bats Zap Mini P.E.K.K.A Witch

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A X-Bow Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Furnace Witch X-Bow
Goblin Gang
Zap Mini P.E.K.K.A Furnace X-Bow
Mini P.E.K.K.A
Zap Bats Goblin Gang Furnace Witch
Furnace
Zap Goblin Gang Mini P.E.K.K.A X-Bow
Witch
Zap Mini P.E.K.K.A Mega Knight
X-Bow
Bats Zap Goblin Gang Furnace
Mega Knight
Zap Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap X-Bow
Mini P.E.K.K.A Bats Zap Goblin Gang Furnace Witch X-Bow Mega Knight
Goblin Gang Mini P.E.K.K.A Furnace Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Goblin Gang Furnace Mega Knight
Mini P.E.K.K.A X-Bow Mega Knight
Goblin Gang Bats Zap Furnace X-Bow Mega Knight
Bats Furnace Zap Goblin Gang Witch X-Bow
Zap X-Bow Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Furnace X-Bow
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Witch Zap Furnace X-Bow Mega Knight
Bats Zap Goblin Gang Furnace Witch
Mini P.E.K.K.A Furnace Mega Knight Bats Zap Goblin Gang Witch X-Bow
Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A Furnace Witch X-Bow
Mini P.E.K.K.A Goblin Gang Furnace X-Bow Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Furnace X-Bow Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A Furnace Witch X-Bow
Mega Knight Bats Zap Goblin Gang Furnace Witch X-Bow
Zap Furnace Witch Bats Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Furnace Witch X-Bow
Zap Goblin Gang Mini P.E.K.K.A X-Bow Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A Furnace Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap X-Bow
Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Furnace Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Bats Furnace Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A Witch X-Bow
Witch Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Witch
Furnace Witch Mega Knight
Goblin Gang Witch Bats Zap Mini P.E.K.K.A Furnace X-Bow
Bats Mega Knight Zap Mini P.E.K.K.A Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Zap Furnace Mega Knight
Bats Zap Furnace Witch
Furnace Witch
X-Bow Zap
Zap X-Bow
Bats Goblin Gang Mini P.E.K.K.A X-Bow
Zap X-Bow
Zap
X-Bow
Zap Furnace X-Bow
X-Bow Zap Furnace Witch
Furnace X-Bow Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A X-Bow Mega Knight
Zap Witch X-Bow Mega Knight
X-Bow Mega Knight
X-Bow
Zap X-Bow
Zap Furnace Witch Mega Knight
Witch
X-Bow Zap Witch
Zap Witch X-Bow Mega Knight
Zap X-Bow
Bats Zap Furnace Witch X-Bow
Zap Bats Witch
Mini P.E.K.K.A
Zap X-Bow Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Witch X-Bow
Zap Witch
Goblin Gang Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch X-Bow Mega Knight

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