My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Gang Hog Rider Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Mirror Bats Executioner Mega Knight
Goblin Gang
Hog Rider Mirror
Hog Rider
Bats Zap Goblin Gang Mirror Executioner Mega Knight
Mirror
Zap Electro Giant Goblin Gang Hog Rider
Executioner
Zap Hog Rider Mega Knight
Electro Giant
Mirror
Mega Knight
Bats Zap Hog Rider Executioner

Defense Synergies 2 8

Bats
Zap Mega Knight
Zap
Mirror Mega Knight Bats Goblin Gang Executioner
Goblin Gang
Zap Mirror
Hog Rider
Mirror
Zap Goblin Gang Executioner Mega Knight
Executioner
Zap Mirror Mega Knight
Electro Giant
Mega Knight
Zap Bats Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Bats Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Executioner
Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Zap Executioner Mega Knight
Bats Zap Goblin Gang Executioner
Zap Electro Giant Mega Knight
Goblin Gang
Goblin Gang Mega Knight
Bats Goblin Gang Executioner Zap Electro Giant Mega Knight
Executioner Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang
Executioner Mega Knight Bats Zap Goblin Gang
Goblin Gang Mega Knight
Zap Goblin Gang Electro Giant Mega Knight
Mega Knight Bats Goblin Gang Executioner
Mega Knight Bats Zap Goblin Gang Executioner
Zap Executioner Bats Mega Knight
Goblin Gang Mega Knight Bats Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Giant
Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Executioner Mega Knight
Executioner Electro Giant Bats Zap Goblin Gang
Goblin Gang Bats
Mega Knight
Zap Mega Knight Bats
Goblin Gang
Mega Knight Bats
Mega Knight Zap Electro Giant
Mega Knight Goblin Gang Executioner
Executioner Electro Giant Mega Knight
Goblin Gang Electro Giant Bats Zap Executioner
Bats Executioner Mega Knight Zap Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap Mega Knight
Executioner Electro Giant Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang
Zap
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Bats
Zap Executioner Mega Knight
Zap Electro Giant Mega Knight
Mega Knight
Zap
Zap Electro Giant Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Bats Zap Executioner Electro Giant
Zap Bats Electro Giant
Zap Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang
Zap Executioner
Goblin Gang Executioner Mega Knight
Zap Executioner
Zap Electro Giant
Executioner Mega Knight
Zap Electro Giant Bats Goblin Gang
Bats Zap Executioner
Zap Executioner Electro Giant Mega Knight

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