My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Prince Giant Skeleton Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Giant Skeleton Night Witch Ram Rider
Giant Snowball
Bats Goblin Gang Furnace Night Witch Ram Rider
Zap
Bats Goblin Gang Furnace Prince Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Furnace Giant Skeleton Night Witch
The Log
Goblin Gang Furnace Prince Giant Skeleton Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace Night Witch
Royal Delivery
Bats Goblin Gang Prince Giant Skeleton Night Witch Ram Rider
Fireball
Goblin Gang Furnace Night Witch Ram Rider
Poison
Bats Goblin Gang Furnace Night Witch
Lightning
Furnace Prince Night Witch Ram Rider
Rocket
Furnace Prince Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Furnace Night Witch Prince Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Prince Ram Rider
Zap
Prince Ram Rider Bats Furnace Giant Skeleton Night Witch
Goblin Gang
Prince Giant Skeleton
Furnace
Zap Prince Giant Skeleton Ram Rider
Prince
Zap Bats Goblin Gang Furnace Ram Rider
Giant Skeleton
Bats Zap Goblin Gang Furnace Night Witch
Night Witch
Zap Giant Skeleton
Ram Rider
Zap Bats Furnace Prince

Defense Synergies 0 13

Bats
Zap Prince Giant Skeleton
Zap
Bats Goblin Gang Furnace Prince Giant Skeleton Night Witch Ram Rider
Goblin Gang
Zap Furnace Prince Giant Skeleton
Furnace
Zap Goblin Gang Prince
Prince
Bats Zap Goblin Gang Furnace
Giant Skeleton
Bats Zap Goblin Gang
Night Witch
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Bats Zap Goblin Gang Furnace Prince Night Witch Ram Rider
Goblin Gang Furnace Prince Ram Rider Bats Giant Skeleton Night Witch
Prince Night Witch Bats Goblin Gang Furnace Ram Rider
Prince Giant Skeleton
Goblin Gang Bats Zap Furnace Night Witch
Bats Furnace Ram Rider Zap Goblin Gang Night Witch
Zap Giant Skeleton Ram Rider
Goblin Gang Furnace Prince Night Witch
Goblin Gang Prince Giant Skeleton Night Witch
Bats Goblin Gang Zap Furnace Giant Skeleton Night Witch Ram Rider
Bats Zap Goblin Gang Furnace Night Witch Ram Rider
Furnace Prince Night Witch Bats Zap Goblin Gang Giant Skeleton Ram Rider
Bats Zap Goblin Gang Furnace Prince Night Witch
Goblin Gang Furnace Prince Ram Rider
Zap Goblin Gang Furnace Prince Ram Rider
Bats Goblin Gang Furnace Prince Night Witch
Bats Zap Goblin Gang Furnace Prince Night Witch Ram Rider
Zap Furnace Bats Giant Skeleton Ram Rider
Prince Ram Rider
Goblin Gang Bats Furnace Prince Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Prince Giant Skeleton
Zap Goblin Gang Prince
Goblin Gang Giant Skeleton Bats Zap Furnace Prince Ram Rider
Goblin Gang Prince Giant Skeleton Bats Zap Night Witch Ram Rider
Giant Skeleton Goblin Gang Prince Night Witch Ram Rider
Furnace Bats Zap Goblin Gang Ram Rider
Goblin Gang Prince Bats Furnace Giant Skeleton Night Witch Ram Rider
Giant Skeleton Prince
Zap Giant Skeleton Bats Prince
Goblin Gang
Bats Prince Giant Skeleton
Zap Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Night Witch Ram Rider
Furnace
Goblin Gang Bats Zap Furnace Prince Giant Skeleton Night Witch
Bats Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Ram Rider
Giant Skeleton
Prince Giant Skeleton
Zap Furnace
Bats Zap Furnace Ram Rider
Furnace
Zap Ram Rider
Zap Ram Rider
Bats Goblin Gang Prince Night Witch
Zap Prince Ram Rider
Zap
Zap Furnace Prince
Zap Furnace
Furnace
Bats Night Witch
Zap Prince
Zap
Prince Giant Skeleton Night Witch
Prince
Zap
Zap Furnace
Zap Ram Rider
Zap Prince Ram Rider
Zap
Bats Zap Furnace Night Witch
Zap Bats
Night Witch
Zap Night Witch
Zap
Prince Giant Skeleton
Zap Bats Goblin Gang Prince Night Witch
Zap Ram Rider
Goblin Gang Prince
Zap
Zap Giant Skeleton
Prince
Zap Bats Goblin Gang Giant Skeleton
Bats Zap
Zap Prince Giant Skeleton

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