My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Lumberjack
Zap
Bats Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Lumberjack
The Log
Goblin Gang Firecracker Battle Ram Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Battle Ram P.E.K.K.A Lumberjack
Fireball
Goblin Gang Firecracker Battle Ram Lumberjack
Poison
Bats Goblin Gang Firecracker
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Fireball Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Ram P.E.K.K.A Lumberjack
Zap
Firecracker Fireball Battle Ram P.E.K.K.A Bats Lumberjack
Goblin Gang
Firecracker Battle Ram P.E.K.K.A
Firecracker
Zap Bats Goblin Gang Battle Ram P.E.K.K.A Lumberjack
Fireball
Zap Battle Ram
Battle Ram
Zap Bats Goblin Gang Firecracker Fireball P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Goblin Gang Firecracker Battle Ram Lumberjack
Lumberjack
Bats Zap Firecracker Battle Ram P.E.K.K.A

Defense Synergies 1 14

Bats
Zap Firecracker P.E.K.K.A Lumberjack
Zap
Fireball Bats Goblin Gang Firecracker P.E.K.K.A Lumberjack
Goblin Gang
Zap Firecracker P.E.K.K.A Lumberjack
Firecracker
Bats Zap Goblin Gang P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Battle Ram
P.E.K.K.A
Bats Zap Goblin Gang Firecracker
Lumberjack
Bats Zap Goblin Gang Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Goblin Gang Firecracker
Firecracker Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Bats Zap Firecracker Lumberjack
Bats Zap Goblin Gang Firecracker Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Zap Firecracker Fireball Lumberjack
Bats Zap Goblin Gang Firecracker Fireball
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack
Zap Goblin Gang Fireball P.E.K.K.A Lumberjack
Bats Goblin Gang Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Bats Zap Goblin Gang Firecracker Lumberjack
Zap Bats Firecracker Fireball Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Bats Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Firecracker Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Fireball
P.E.K.K.A Goblin Gang Lumberjack
Firecracker Fireball Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Lumberjack
Firecracker Fireball
Goblin Gang Bats Zap Firecracker Fireball P.E.K.K.A Lumberjack
Bats Zap Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Goblin Gang Fireball Lumberjack
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball

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