My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Night Witch
Giant Snowball
Bats Goblin Gang Skeleton Army Night Witch
Zap
Bats Goblin Gang Skeleton Army Night Witch
Barbarian Barrel
Goblin Gang Skeleton Army Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Skeleton Army Night Witch
Fireball
Goblin Gang Skeleton Army Night Witch
Poison
Bats Goblin Gang Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Golem
Zap
Fireball Bats Mini P.E.K.K.A Golem Night Witch
Goblin Gang
Mini P.E.K.K.A Golem
Fireball
Zap Golem
Mini P.E.K.K.A
Bats Zap Goblin Gang Golem
Skeleton Army
Golem
Fireball Night Witch Bats Zap Goblin Gang Mini P.E.K.K.A
Night Witch
Golem Zap

Defense Synergies 2 9

Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Skeleton Army Night Witch
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Skeleton Army
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Skeleton Army Bats Zap Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bats Goblin Gang
Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Zap Night Witch
Bats Zap Goblin Gang Fireball Night Witch
Zap Fireball
Mini P.E.K.K.A Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Mini P.E.K.K.A Night Witch
Bats Goblin Gang Skeleton Army Zap Fireball Night Witch
Bats Zap Goblin Gang Fireball Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bats Zap Goblin Gang Fireball
Fireball Skeleton Army Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Bats Zap Goblin Gang Skeleton Army Night Witch
Zap Bats Fireball
Mini P.E.K.K.A
Goblin Gang Skeleton Army Bats Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Skeleton Army Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Zap Fireball Night Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Night Witch
Fireball Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Bats Fireball Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Bats Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Night Witch
Fireball Skeleton Army
Goblin Gang Skeleton Army Bats Zap Fireball Mini P.E.K.K.A Night Witch
Bats Zap Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Night Witch
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball Night Witch
Zap Bats Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army Night Witch
Fireball Zap
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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