My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Baby Dragon Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Baby Dragon Lumberjack
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Wizard Electro Wizard Lumberjack
The Log
Firecracker Prince Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Baby Dragon Prince Electro Wizard Lumberjack
Fireball
Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Bats Firecracker Wizard Electro Wizard
Lightning
Wizard Baby Dragon Prince Electro Wizard Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Baby Dragon Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Baby Dragon

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Baby Dragon Prince Lumberjack
Zap
Firecracker Prince Electro Wizard Bats Baby Dragon Lumberjack
Firecracker
Zap Bats Baby Dragon Prince Lumberjack
Wizard
Prince Lumberjack
Baby Dragon
Bats Zap Firecracker Prince Electro Wizard Lumberjack
Prince
Zap Bats Firecracker Wizard Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Zap Baby Dragon Prince Lumberjack
Lumberjack
Bats Zap Firecracker Wizard Baby Dragon Prince Electro Wizard

Defense Synergies 1 21

Bats
Zap Firecracker Baby Dragon Prince Electro Wizard Lumberjack
Zap
Electro Wizard Bats Firecracker Baby Dragon Prince Lumberjack
Firecracker
Bats Zap Baby Dragon Prince Electro Wizard Lumberjack
Wizard
Prince Electro Wizard Lumberjack
Baby Dragon
Bats Zap Firecracker Prince Lumberjack
Prince
Bats Zap Firecracker Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Bats Firecracker Wizard Prince Lumberjack
Lumberjack
Bats Zap Firecracker Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Baby Dragon Electro Wizard
Lumberjack Bats Zap Firecracker Prince Electro Wizard
Prince Lumberjack Bats Electro Wizard
Prince Lumberjack Bats Firecracker Electro Wizard
Firecracker Prince Lumberjack
Bats Zap Firecracker Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Zap Firecracker Wizard Baby Dragon
Zap Baby Dragon Electro Wizard
Prince Lumberjack
Firecracker Prince Electro Wizard Lumberjack
Bats Electro Wizard Zap Firecracker Wizard Baby Dragon Lumberjack
Bats Zap Firecracker Wizard Baby Dragon Electro Wizard
Prince Lumberjack Bats Zap Wizard Electro Wizard
Wizard Bats Zap Firecracker Baby Dragon Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack
Wizard Bats Firecracker Prince Electro Wizard Lumberjack
Bats Zap Firecracker Wizard Baby Dragon Prince Electro Wizard Lumberjack
Zap Wizard Baby Dragon Bats Firecracker Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Bats Firecracker Baby Dragon Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Firecracker Wizard Baby Dragon Prince Lumberjack
Lumberjack Bats Zap Prince Electro Wizard
Prince Lumberjack Bats Zap Electro Wizard
Prince Lumberjack
Firecracker Wizard Bats Zap Baby Dragon Electro Wizard
Prince Bats Electro Wizard Lumberjack
Prince Lumberjack
Zap Electro Wizard Bats Firecracker Baby Dragon Prince
Bats Prince Lumberjack
Zap Prince Electro Wizard
Prince Wizard Lumberjack
Wizard Firecracker Baby Dragon
Electro Wizard Bats Zap Firecracker Baby Dragon Prince Lumberjack
Bats Zap Firecracker Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon Electro Wizard
Baby Dragon
Firecracker Prince
Wizard Zap Firecracker Baby Dragon
Firecracker Wizard Bats Zap Baby Dragon
Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard
Bats Prince Electro Wizard Lumberjack
Firecracker Zap Wizard Prince Electro Wizard
Zap Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Prince
Zap Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Bats
Zap Firecracker Wizard Baby Dragon Prince Electro Wizard
Zap Firecracker Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Prince
Zap Firecracker Baby Dragon
Bats Zap Firecracker Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Bats Firecracker Wizard
Zap Wizard
Zap Firecracker Electro Wizard
Prince
Firecracker Wizard
Zap Electro Wizard Bats Prince
Zap Firecracker Wizard Baby Dragon Electro Wizard
Firecracker Wizard Baby Dragon Prince Electro Wizard Lumberjack
Zap Firecracker Wizard Baby Dragon
Zap
Firecracker Prince
Zap Bats Firecracker Baby Dragon Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Baby Dragon Prince Electro Wizard

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