My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Princess Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Sparky
Giant Snowball
Bats Wall Breakers Princess
Zap
Bats Firecracker Wall Breakers Princess Sparky
Barbarian Barrel
Firecracker Wall Breakers Princess Sparky
The Log
Firecracker Wall Breakers Princess Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers Princess
Royal Delivery
Bats Firecracker Wall Breakers Princess Sparky
Fireball
Firecracker Wall Breakers Princess Sparky
Poison
Bats Firecracker Princess Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Firecracker Princess Golden Knight Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Wall Breakers Sparky
Zap
Firecracker Sparky Bats Wall Breakers Princess Mega Knight
Firecracker
Zap Bats Wall Breakers Princess Sparky Mega Knight
Wall Breakers
Bats Zap Firecracker Princess Mega Knight
Princess
Zap Firecracker Wall Breakers Sparky Mega Knight
Sparky
Zap Bats Firecracker Princess Golden Knight
Mega Knight
Bats Zap Firecracker Wall Breakers Princess
Golden Knight
Sparky

Defense Synergies 1 15

Bats
Zap Firecracker Sparky Mega Knight Golden Knight
Zap
Mega Knight Bats Firecracker Princess Sparky Golden Knight
Firecracker
Bats Zap Princess Mega Knight Golden Knight
Wall Breakers
Princess
Zap Firecracker Mega Knight Golden Knight
Sparky
Bats Zap Golden Knight
Mega Knight
Zap Bats Firecracker Princess
Golden Knight
Bats Zap Firecracker Princess Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky Golden Knight
Sparky Bats Zap Firecracker Mega Knight
Sparky Mega Knight Bats
Sparky Bats Firecracker Mega Knight
Firecracker Princess Sparky Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Princess
Zap Sparky Mega Knight Golden Knight
Sparky Princess
Firecracker Sparky Mega Knight
Bats Zap Firecracker Princess Mega Knight
Bats Zap Firecracker Princess
Sparky Mega Knight Bats Zap
Sparky Mega Knight Bats Zap Firecracker Princess Golden Knight
Sparky Mega Knight
Zap Sparky Mega Knight
Sparky Mega Knight Bats Firecracker
Mega Knight Bats Zap Firecracker Golden Knight
Zap Bats Firecracker Princess Mega Knight
Sparky
Mega Knight Bats Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap Firecracker Mega Knight
Mega Knight Bats Zap Sparky Golden Knight
Mega Knight Bats Zap Sparky
Sparky Mega Knight
Firecracker Bats Zap Princess
Sparky Bats
Mega Knight Sparky
Zap Mega Knight Bats Firecracker Sparky
Sparky
Mega Knight Bats Sparky Golden Knight
Mega Knight Zap
Mega Knight Sparky Golden Knight
Firecracker Princess Sparky Mega Knight
Sparky Bats Zap Firecracker Golden Knight
Bats Mega Knight Zap Firecracker Princess Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky Golden Knight
Firecracker Zap Princess Golden Knight
Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Bats Zap Princess
Firecracker Princess Sparky
Zap Firecracker Princess
Zap Firecracker Golden Knight
Bats Sparky
Firecracker Zap Princess Sparky Golden Knight
Zap Firecracker Princess
Firecracker Princess Sparky Golden Knight
Firecracker Princess
Princess Zap Firecracker Sparky
Zap Firecracker Princess Sparky Golden Knight
Firecracker Princess Sparky Mega Knight
Sparky
Bats Sparky
Zap Firecracker Princess Sparky Mega Knight
Zap Firecracker Princess Mega Knight Golden Knight
Sparky Mega Knight
Princess
Sparky
Zap
Zap Firecracker Princess Sparky Mega Knight
Firecracker Zap Princess Sparky Golden Knight
Zap Princess Sparky Mega Knight Golden Knight
Zap Firecracker Sparky Golden Knight
Bats Zap Firecracker Princess Sparky
Zap Bats Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Princess Sparky
Sparky Mega Knight
Firecracker Princess Sparky
Zap Bats Princess
Zap Firecracker Princess
Firecracker Princess Sparky Mega Knight
Zap Firecracker Princess
Zap Sparky
Firecracker Sparky Mega Knight
Zap Bats Firecracker Princess Sparky Golden Knight
Firecracker Bats Zap Princess
Zap Firecracker Princess Sparky Mega Knight Golden Knight

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