My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Lumberjack
Zap
Bats Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Bowler Inferno Dragon Lumberjack
Fireball
Firecracker Balloon Bowler Inferno Dragon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Balloon Bowler Inferno Dragon Lumberjack
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Tornado Inferno Dragon Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Firecracker Bowler Inferno Dragon Lumberjack
Zap
Firecracker Tornado Balloon Bats Bowler Lumberjack
Firecracker
Zap Bats Tornado Balloon Bowler Inferno Dragon Lumberjack
Tornado
Zap Firecracker Balloon Bowler
Balloon
Bats Zap Lumberjack Firecracker Tornado
Bowler
Bats Zap Firecracker Tornado Lumberjack
Inferno Dragon
Bats Firecracker
Lumberjack
Balloon Bats Zap Firecracker Bowler

Defense Synergies 1 14

Bats
Zap Firecracker Bowler Inferno Dragon Lumberjack
Zap
Bats Firecracker Tornado Bowler Inferno Dragon Lumberjack
Firecracker
Bats Zap Tornado Lumberjack
Tornado
Bowler Zap Firecracker Inferno Dragon
Balloon
Bowler
Tornado Bats Zap Lumberjack
Inferno Dragon
Bats Zap Tornado
Lumberjack
Bats Zap Firecracker Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Inferno Dragon Lumberjack Bats Zap Firecracker
Tornado Bowler Lumberjack Bats Inferno Dragon
Inferno Dragon Lumberjack Bats Firecracker Bowler
Firecracker Tornado Bowler Lumberjack
Tornado Bowler Bats Zap Firecracker Lumberjack
Bats Tornado Inferno Dragon Zap Firecracker
Bowler Zap
Inferno Dragon Tornado Lumberjack
Tornado Firecracker Bowler Lumberjack
Bats Zap Firecracker Tornado Bowler Lumberjack
Inferno Dragon Bats Zap Firecracker Tornado
Bowler Lumberjack Bats Zap
Bowler Bats Zap Firecracker Tornado Lumberjack
Inferno Dragon Lumberjack
Tornado Zap Bowler Inferno Dragon Lumberjack
Bats Firecracker Tornado Bowler Lumberjack
Bats Zap Firecracker Tornado Bowler Lumberjack
Zap Tornado Bats Firecracker Bowler Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Bowler Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler
Zap Firecracker Bowler Inferno Dragon Lumberjack
Lumberjack Bats Zap Bowler
Bowler Lumberjack Bats Zap Tornado
Bowler Inferno Dragon Lumberjack
Firecracker Bats Zap Tornado
Bats Bowler Lumberjack
Inferno Dragon Lumberjack
Zap Bats Firecracker Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Bowler Lumberjack
Zap Tornado Bowler
Bowler Lumberjack
Firecracker Bowler
Bats Zap Firecracker Tornado Bowler Inferno Dragon Lumberjack
Bats Bowler Zap Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Bowler
Firecracker
Zap Firecracker Bowler
Firecracker Bats Zap Tornado
Firecracker Tornado Bowler
Zap Firecracker Tornado Bowler
Zap Firecracker Tornado
Bats Tornado Bowler Lumberjack
Firecracker Zap Tornado Bowler
Zap Firecracker Tornado
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Tornado
Bats
Zap Firecracker Bowler
Zap Firecracker Tornado Bowler
Bowler
Tornado
Tornado Bowler
Zap
Zap Firecracker Tornado Bowler
Inferno Dragon
Firecracker Zap Tornado Bowler
Zap Tornado Bowler
Zap Firecracker Tornado
Bats Zap Firecracker Tornado
Zap Bats Firecracker
Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap Bats
Zap Firecracker Tornado
Firecracker Bowler Lumberjack
Zap Firecracker Bowler
Zap Tornado
Firecracker
Zap Bats Firecracker Tornado Bowler
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Bowler

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