My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Giant Skeleton P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Giant Skeleton P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Earthquake Tesla Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Earthquake

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker Earthquake P.E.K.K.A Bats Giant Skeleton Mega Knight
Firecracker
Zap Bats Earthquake Giant Skeleton P.E.K.K.A Mega Knight
Tesla
Earthquake
Zap Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Bats Zap Firecracker Earthquake
P.E.K.K.A
Zap Bats Firecracker Earthquake
Mega Knight
Bats Zap Firecracker Earthquake

Defense Synergies 1 19

Bats
Zap Firecracker Tesla Earthquake Giant Skeleton P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Firecracker Tesla Earthquake Giant Skeleton P.E.K.K.A
Firecracker
Bats Zap Tesla Earthquake Giant Skeleton P.E.K.K.A Mega Knight
Tesla
Bats Zap Firecracker Earthquake
Earthquake
Bats Zap Firecracker Tesla Mega Knight
Giant Skeleton
Bats Zap Firecracker
P.E.K.K.A
Bats Zap Firecracker
Mega Knight
Zap Bats Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla
P.E.K.K.A Bats Zap Firecracker Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight Bats Giant Skeleton
Tesla P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Earthquake Giant Skeleton P.E.K.K.A Mega Knight
Bats Zap Firecracker Tesla Earthquake Mega Knight
Bats Tesla Zap Firecracker
Earthquake Zap Tesla Giant Skeleton P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Firecracker Tesla Giant Skeleton Mega Knight
Bats Zap Firecracker Tesla Earthquake Giant Skeleton Mega Knight
Tesla Bats Zap Firecracker
Tesla P.E.K.K.A Mega Knight Bats Zap Earthquake Giant Skeleton
Mega Knight Bats Zap Firecracker Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Firecracker P.E.K.K.A
Tesla Mega Knight Bats Zap Firecracker
Zap Earthquake Bats Firecracker Tesla Giant Skeleton Mega Knight
P.E.K.K.A Tesla
Mega Knight Bats Firecracker Tesla Earthquake Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Giant Skeleton P.E.K.K.A
Zap Firecracker Tesla Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Bats Zap
Giant Skeleton P.E.K.K.A Mega Knight Bats Zap Tesla
Giant Skeleton P.E.K.K.A Tesla Mega Knight
Firecracker Bats Zap Tesla
P.E.K.K.A Bats Tesla Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Tesla
Zap Giant Skeleton P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Bats Tesla Giant Skeleton
P.E.K.K.A Mega Knight Zap Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Bats Zap Firecracker Giant Skeleton P.E.K.K.A
Bats Mega Knight Zap Firecracker Tesla Earthquake Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton
Firecracker Zap
Earthquake Giant Skeleton
Earthquake Firecracker Giant Skeleton
Zap Firecracker Earthquake Mega Knight
Firecracker Bats Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker Mega Knight
Earthquake
Bats
Zap Firecracker Earthquake Mega Knight
Zap Firecracker Earthquake Mega Knight
Earthquake Giant Skeleton Mega Knight
Earthquake Zap
Zap Firecracker Earthquake Mega Knight
Firecracker Zap Earthquake
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Earthquake Mega Knight
Zap Firecracker
P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Earthquake
Zap Earthquake Bats
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Earthquake
Zap Giant Skeleton
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: