My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Bats Firecracker
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Void Royal Ghost Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Void

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Ram P.E.K.K.A Bandit
Zap
Firecracker Battle Ram Void P.E.K.K.A Bats Royal Ghost Bandit
Firecracker
Zap Bats Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Bats Firecracker P.E.K.K.A Royal Ghost
Void
Zap
P.E.K.K.A
Zap Bats Firecracker Battle Ram
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Bats Zap Firecracker Royal Ghost

Defense Synergies 0 11

Bats
Zap Firecracker P.E.K.K.A Bandit
Zap
Bats Firecracker Void P.E.K.K.A Royal Ghost Bandit
Firecracker
Bats Zap P.E.K.K.A Bandit
Battle Ram
Void
Zap
P.E.K.K.A
Bats Zap Firecracker
Royal Ghost
Zap
Bandit
Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void
P.E.K.K.A Bats Zap Firecracker Bandit
P.E.K.K.A Bats Void Bandit
P.E.K.K.A Bats Firecracker Bandit
Firecracker P.E.K.K.A
Bats Zap Firecracker Royal Ghost Bandit
Bats Zap Firecracker Void
Zap Void P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Royal Ghost Bandit
Bats Zap Firecracker Royal Ghost Bandit
Bats Zap Firecracker
P.E.K.K.A Bats Zap Bandit
Bats Zap Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats Firecracker P.E.K.K.A
Bats Zap Firecracker Royal Ghost Bandit
Zap Bats Firecracker Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Bats Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Zap Firecracker Royal Ghost
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Firecracker Bats Zap
P.E.K.K.A Bats Void Bandit
P.E.K.K.A
Zap Void P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Void
P.E.K.K.A Bandit
Firecracker
Bats Zap Firecracker P.E.K.K.A
Bats Zap Firecracker P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Ghost Bandit
Firecracker Void Zap Royal Ghost Bandit
Void Bandit
Firecracker Void
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Void Zap Firecracker Bandit
Bats Void
Firecracker Void Zap Bandit
Void Zap Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Bats
Void Zap Firecracker Bandit
Zap Firecracker
Void
Void
Void
Zap Void
Zap Firecracker
Firecracker Void Zap Royal Ghost Bandit
Void Zap Bandit
Void Zap Firecracker Bandit
Bats Zap Firecracker
Zap Bats Firecracker Void
Void
Void Zap Bandit
Zap Void Firecracker
P.E.K.K.A
Firecracker
Zap Bats Void Bandit
Zap Firecracker
Void Firecracker
Zap Firecracker
Void Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap Void
Void Zap Firecracker Royal Ghost Bandit

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