My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram
The Log
Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Battle Ram
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Tornado Mini P.E.K.K.A Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A Battle Ram
Zap
Firecracker Battle Ram Mirror Tornado Bats Mini P.E.K.K.A Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Battle Ram Mirror Tornado Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Mirror Tornado Mega Knight
Battle Ram
Zap Bats Firecracker Mirror Tornado
Mirror
Zap Firecracker Mini P.E.K.K.A Battle Ram Tornado
Tornado
Zap Firecracker Mini P.E.K.K.A Battle Ram Mirror Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 4 14

Bats
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mirror Mega Knight Bats Firecracker Tornado
Firecracker
Bats Zap Mini P.E.K.K.A Mirror Tornado Mega Knight
Mini P.E.K.K.A
Zap Bats Firecracker Mirror Tornado
Battle Ram
Mirror
Zap Tornado Firecracker Mini P.E.K.K.A Mega Knight
Tornado
Mirror Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Bats Zap Firecracker Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Tornado Mega Knight
Tornado Bats Zap Firecracker Mega Knight
Bats Tornado Zap Firecracker
Zap Mega Knight
Mini P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Tornado Mega Knight
Bats Zap Firecracker Tornado
Mini P.E.K.K.A Mega Knight Bats Zap
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Mega Knight
Tornado Zap Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado
Mega Knight Bats Zap Firecracker Tornado
Zap Tornado Bats Firecracker Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Bats Zap Tornado
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Tornado
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Tornado
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Mega Knight
Firecracker Zap Tornado
Zap Tornado Mega Knight
Zap Firecracker Tornado
Bats Zap Firecracker Tornado
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker Tornado
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Mega Knight
Zap Bats Firecracker Tornado
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Mega Knight

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