My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Little Prince
Zap
Bats Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Firecracker Goblin Barrel Little Prince
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Little Prince
Fireball
Firecracker Goblin Barrel Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Goblin Barrel Little Prince Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Mini P.E.K.K.A The Log Little Prince
Firecracker
Zap Bats Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Firecracker The Log Little Prince
Goblin Barrel
Bats Firecracker P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A Little Prince
Little Prince
Zap Mini P.E.K.K.A The Log

Defense Synergies 4 12

Bats
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Firecracker P.E.K.K.A The Log Little Prince
Firecracker
The Log Bats Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Firecracker
Goblin Barrel
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Bats Zap Little Prince
Little Prince
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Zap Firecracker
Bats Zap Firecracker Little Prince
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Little Prince
Bats Zap Firecracker The Log
Bats Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats Zap The Log
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Zap Firecracker The Log Little Prince
Zap The Log Bats Firecracker Little Prince
Mini P.E.K.K.A P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap The Log
P.E.K.K.A Mini P.E.K.K.A
Firecracker Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log Little Prince
The Log
The Log
Zap The Log
Zap Firecracker The Log Little Prince
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Bats Zap Firecracker Little Prince
Zap Bats Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Little Prince

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