My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Flying Machine Skeleton Army Balloon Lumberjack
Zap
Bats Firecracker Flying Machine Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Flying Machine Skeleton Army
Royal Delivery
Bats Firecracker Flying Machine Skeleton Army Balloon Lumberjack
Fireball
Firecracker Flying Machine Skeleton Army Balloon Lumberjack
Poison
Bats Firecracker Flying Machine Skeleton Army Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Flying Machine Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Flying Machine Lumberjack
Zap
Firecracker Balloon Bats Flying Machine Lumberjack Mega Knight
Firecracker
Zap Bats Flying Machine Balloon Lumberjack Mega Knight
Flying Machine
Bats Zap Firecracker Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Bats Zap Lumberjack Firecracker Flying Machine Mega Knight
Lumberjack
Balloon Bats Zap Firecracker Flying Machine Mega Knight
Mega Knight
Bats Zap Firecracker Flying Machine Balloon Lumberjack

Defense Synergies 1 16

Bats
Zap Firecracker Lumberjack Mega Knight
Zap
Mega Knight Bats Firecracker Flying Machine Skeleton Army Lumberjack
Firecracker
Bats Zap Flying Machine Skeleton Army Lumberjack Mega Knight
Flying Machine
Zap Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army
Zap Firecracker Flying Machine Lumberjack
Balloon
Lumberjack
Bats Zap Firecracker Flying Machine Skeleton Army
Mega Knight
Zap Bats Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Skeleton Army Lumberjack Bats Zap Firecracker Flying Machine Mega Knight
Skeleton Army Lumberjack Mega Knight Bats
Skeleton Army Lumberjack Bats Firecracker Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Zap Firecracker Flying Machine Lumberjack Mega Knight
Bats Zap Firecracker Flying Machine
Zap Flying Machine Mega Knight
Skeleton Army Lumberjack
Skeleton Army Firecracker Lumberjack Mega Knight
Bats Skeleton Army Zap Firecracker Flying Machine Lumberjack Mega Knight
Bats Zap Firecracker Flying Machine
Skeleton Army Lumberjack Mega Knight Bats Zap Flying Machine
Skeleton Army Mega Knight Bats Zap Firecracker Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Mega Knight Bats Firecracker Skeleton Army Lumberjack
Mega Knight Bats Zap Firecracker Flying Machine Skeleton Army Lumberjack
Zap Bats Firecracker Flying Machine Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Bats Firecracker Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap Firecracker Flying Machine Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Zap
Skeleton Army Lumberjack Mega Knight Bats Zap
Skeleton Army Lumberjack Mega Knight
Firecracker Bats Zap Flying Machine
Skeleton Army Bats Flying Machine Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Bats Firecracker Flying Machine Skeleton Army
Skeleton Army
Mega Knight Bats Flying Machine Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Lumberjack
Firecracker Flying Machine Skeleton Army Mega Knight
Skeleton Army Bats Zap Firecracker Flying Machine Lumberjack
Bats Mega Knight Zap Firecracker Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine
Flying Machine
Firecracker Flying Machine
Zap Firecracker Mega Knight
Firecracker Bats Zap Flying Machine
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Bats Lumberjack
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Bats
Zap Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Mega Knight
Mega Knight
Zap Flying Machine
Zap Firecracker Mega Knight
Firecracker Zap Flying Machine
Zap Flying Machine Mega Knight
Zap Firecracker
Bats Zap Firecracker Flying Machine
Zap Bats Firecracker Flying Machine
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Flying Machine Skeleton Army
Zap Firecracker Flying Machine
Firecracker Flying Machine Lumberjack Mega Knight
Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine Mega Knight
Zap Bats Firecracker Flying Machine
Firecracker Bats Zap Flying Machine
Zap Firecracker Flying Machine Mega Knight

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