My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Dart Goblin Baby Dragon
Zap
Bats Dart Goblin Prince
Barbarian Barrel
Dart Goblin Valkyrie
The Log
Dart Goblin Prince
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Baby Dragon Prince
Fireball
Dart Goblin Baby Dragon
Poison
Bats Dart Goblin
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Rage Dart Goblin Valkyrie Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Rage

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Barbarian Barrel Rage Baby Dragon Prince
Zap
Prince Bats Dart Goblin Valkyrie Barbarian Barrel Baby Dragon
Dart Goblin
Valkyrie Zap Barbarian Barrel Baby Dragon Prince
Valkyrie
Bats Dart Goblin Prince Zap Baby Dragon
Barbarian Barrel
Bats Zap Dart Goblin Baby Dragon Prince
Rage
Bats Prince
Baby Dragon
Bats Zap Dart Goblin Valkyrie Barbarian Barrel Prince
Prince
Zap Valkyrie Bats Dart Goblin Barbarian Barrel Rage Baby Dragon

Defense Synergies 0 20

Bats
Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon Prince
Zap
Bats Dart Goblin Valkyrie Barbarian Barrel Baby Dragon Prince
Dart Goblin
Bats Zap Valkyrie Barbarian Barrel Baby Dragon Prince
Valkyrie
Bats Zap Dart Goblin Baby Dragon Prince
Barbarian Barrel
Bats Zap Dart Goblin Baby Dragon Prince
Rage
Baby Dragon
Bats Zap Dart Goblin Valkyrie Barbarian Barrel Prince
Prince
Bats Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon
Bats Zap Dart Goblin Valkyrie Prince
Prince Bats Dart Goblin Valkyrie
Prince Bats Dart Goblin Valkyrie
Valkyrie Barbarian Barrel Prince
Barbarian Barrel Bats Zap Dart Goblin Valkyrie Baby Dragon
Bats Dart Goblin Zap Baby Dragon
Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon
Prince
Dart Goblin Valkyrie Barbarian Barrel Prince
Bats Dart Goblin Valkyrie Zap Barbarian Barrel Baby Dragon
Bats Zap Dart Goblin Baby Dragon
Prince Bats Zap Valkyrie
Valkyrie Bats Zap Dart Goblin Barbarian Barrel Baby Dragon Prince
Prince
Zap Prince
Bats Valkyrie Prince
Bats Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon Prince
Zap Valkyrie Barbarian Barrel Baby Dragon Bats Dart Goblin
Dart Goblin Prince
Valkyrie Bats Dart Goblin Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel Prince
Zap Valkyrie Barbarian Barrel Baby Dragon Prince
Bats Zap Valkyrie Prince
Valkyrie Prince Bats Zap Barbarian Barrel
Valkyrie Prince
Bats Zap Dart Goblin Baby Dragon
Prince Bats Dart Goblin Valkyrie
Valkyrie Prince
Zap Bats Valkyrie Barbarian Barrel Baby Dragon Prince
Dart Goblin
Bats Dart Goblin Valkyrie Prince
Zap Valkyrie Prince
Prince Valkyrie
Dart Goblin Valkyrie Baby Dragon
Bats Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon Prince
Bats Valkyrie Zap Dart Goblin Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Barbarian Barrel Baby Dragon
Zap Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Valkyrie Barbarian Barrel Prince
Zap Valkyrie Barbarian Barrel Baby Dragon
Bats Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Zap Dart Goblin Barbarian Barrel Baby Dragon
Zap Dart Goblin
Bats Prince
Zap Dart Goblin Valkyrie Barbarian Barrel Prince
Zap Dart Goblin Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Zap Dart Goblin Barbarian Barrel Baby Dragon Prince
Zap Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats
Zap Dart Goblin Barbarian Barrel Baby Dragon Prince
Zap Dart Goblin Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon Prince
Prince
Zap Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Dart Goblin Barbarian Barrel Baby Dragon
Zap Baby Dragon Prince
Zap Dart Goblin Barbarian Barrel Baby Dragon
Bats Zap Dart Goblin Baby Dragon
Zap Bats Dart Goblin
Zap Dart Goblin
Zap
Prince
Zap Bats Dart Goblin Barbarian Barrel Prince
Zap Dart Goblin Baby Dragon
Barbarian Barrel
Dart Goblin Valkyrie Baby Dragon Prince
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin Prince
Zap Bats Dart Goblin Baby Dragon
Bats Zap Dart Goblin
Zap Dart Goblin Barbarian Barrel Baby Dragon Prince

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