My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Prince
Giant Snowball
Bats Cannon Goblin Gang Wall Breakers
Zap
Bats Cannon Goblin Gang Firecracker Wall Breakers Prince
Barbarian Barrel
Cannon Goblin Gang Firecracker Wall Breakers
The Log
Cannon Goblin Gang Firecracker Wall Breakers Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Prince
Fireball
Cannon Goblin Gang Firecracker Wall Breakers
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Cannon Goblin Gang Firecracker Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Cannon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Wall Breakers Prince
Zap
Firecracker Prince Bats Wall Breakers Mega Knight
Cannon
Goblin Gang
Firecracker Prince
Firecracker
Zap Bats Goblin Gang Wall Breakers Prince Mega Knight
Wall Breakers
Bats Zap Firecracker Mega Knight
Prince
Zap Mega Knight Bats Goblin Gang Firecracker
Mega Knight
Bats Prince Zap Firecracker Wall Breakers

Defense Synergies 2 15

Bats
Zap Cannon Firecracker Prince Mega Knight
Zap
Cannon Mega Knight Bats Goblin Gang Firecracker Prince
Cannon
Zap Bats Goblin Gang Firecracker Prince
Goblin Gang
Zap Cannon Firecracker Prince
Firecracker
Bats Zap Cannon Goblin Gang Prince Mega Knight
Wall Breakers
Prince
Bats Zap Cannon Goblin Gang Firecracker
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Bats Zap Cannon Goblin Gang Firecracker Prince Mega Knight
Cannon Goblin Gang Prince Mega Knight Bats
Cannon Prince Bats Goblin Gang Firecracker Mega Knight
Firecracker Prince Mega Knight
Goblin Gang Bats Zap Cannon Firecracker Mega Knight
Bats Zap Cannon Goblin Gang Firecracker
Zap Cannon Mega Knight
Cannon Goblin Gang Prince
Goblin Gang Cannon Firecracker Prince Mega Knight
Bats Goblin Gang Zap Cannon Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker
Cannon Prince Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Cannon Goblin Gang Firecracker Prince
Cannon Goblin Gang Prince Mega Knight
Zap Cannon Goblin Gang Prince Mega Knight
Mega Knight Bats Cannon Goblin Gang Firecracker Prince
Cannon Mega Knight Bats Zap Goblin Gang Firecracker Prince
Zap Bats Cannon Firecracker Mega Knight
Cannon Prince
Goblin Gang Mega Knight Bats Cannon Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Mega Knight Bats Zap Prince
Goblin Gang Prince Mega Knight Bats Zap
Cannon Goblin Gang Prince Mega Knight
Firecracker Bats Zap Goblin Gang
Goblin Gang Prince Bats
Mega Knight Prince
Zap Mega Knight Bats Firecracker Prince
Cannon Goblin Gang
Mega Knight Bats Prince
Mega Knight Zap Prince
Prince Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Prince
Bats Mega Knight Zap Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Goblin Gang Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Prince Mega Knight
Zap Firecracker Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Prince Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Bats Goblin Gang Prince
Zap Firecracker
Goblin Gang Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Prince Mega Knight

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