My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Balloon Inferno Dragon
Giant Snowball
Bats Balloon Inferno Dragon Little Prince
Zap
Bats Dark Prince Balloon Inferno Dragon Little Prince
Barbarian Barrel
Dark Prince Little Prince
The Log
Dark Prince Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Dark Prince Balloon Inferno Dragon Little Prince
Fireball
Balloon Inferno Dragon Little Prince
Poison
Bats Balloon Little Prince
Lightning
Dark Prince Balloon Inferno Dragon Little Prince
Rocket
Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Little Prince Dark Prince Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Little Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Barbarian Barrel Dark Prince Inferno Dragon
Zap
Balloon Bats Barbarian Barrel Dark Prince Mega Knight Little Prince
Barbarian Barrel
Balloon Bats Zap Dark Prince Mega Knight
Dark Prince
Bats Zap Barbarian Barrel Balloon Little Prince
Balloon
Bats Zap Barbarian Barrel Dark Prince Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Barbarian Barrel Balloon
Little Prince
Zap Dark Prince Balloon

Defense Synergies 1 14

Bats
Zap Barbarian Barrel Dark Prince Inferno Dragon Mega Knight
Zap
Mega Knight Bats Barbarian Barrel Dark Prince Inferno Dragon Little Prince
Barbarian Barrel
Bats Zap Dark Prince Mega Knight Little Prince
Dark Prince
Bats Zap Barbarian Barrel Little Prince
Balloon
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Barbarian Barrel Inferno Dragon
Little Prince
Zap Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Inferno Dragon Bats Zap Dark Prince Mega Knight
Mega Knight Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Dark Prince Mega Knight
Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Bats Zap Dark Prince Mega Knight
Bats Inferno Dragon Zap Little Prince
Zap Barbarian Barrel Mega Knight
Inferno Dragon
Barbarian Barrel Dark Prince Mega Knight Little Prince
Bats Zap Barbarian Barrel Dark Prince Mega Knight
Inferno Dragon Bats Zap
Mega Knight Bats Zap Dark Prince
Mega Knight Bats Zap Barbarian Barrel Dark Prince
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats Dark Prince
Mega Knight Bats Zap Barbarian Barrel Dark Prince Little Prince
Zap Barbarian Barrel Bats Dark Prince Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Dark Prince Mega Knight Bats Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Dark Prince
Zap Barbarian Barrel Inferno Dragon Mega Knight
Mega Knight Bats Zap Dark Prince
Dark Prince Mega Knight Bats Zap Barbarian Barrel
Dark Prince Inferno Dragon Mega Knight
Bats Zap
Dark Prince Bats
Mega Knight Dark Prince Inferno Dragon
Zap Mega Knight Bats Barbarian Barrel Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight
Mega Knight
Bats Zap Barbarian Barrel Dark Prince Inferno Dragon Little Prince
Bats Mega Knight Zap Barbarian Barrel Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince Mega Knight
Bats Zap
Zap Barbarian Barrel
Zap
Bats
Zap Barbarian Barrel Dark Prince
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Barbarian Barrel Dark Prince Mega Knight
Zap Barbarian Barrel Mega Knight Little Prince
Mega Knight
Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince Mega Knight Little Prince
Inferno Dragon
Zap Barbarian Barrel
Zap Mega Knight
Zap Barbarian Barrel
Bats Zap Little Prince
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats Barbarian Barrel Dark Prince
Zap
Barbarian Barrel
Dark Prince Mega Knight
Zap
Zap
Dark Prince Mega Knight
Zap Bats
Bats Zap
Zap Barbarian Barrel Dark Prince Mega Knight Little Prince

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