My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Goblin Drill
Giant Snowball
Bats Wall Breakers Goblin Drill
Zap
Bats Wall Breakers Goblin Drill
Barbarian Barrel
Elite Barbarians Wizard Wall Breakers Goblin Drill
The Log
Elite Barbarians Wall Breakers Goblin Drill
Earthquake
Goblin Drill
Arrows
Bats Wall Breakers Goblin Drill
Royal Delivery
Bats Elite Barbarians Wizard Wall Breakers Goblin Drill
Fireball
Elite Barbarians Wizard Wall Breakers Goblin Drill
Poison
Bats Wizard Goblin Drill
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Arrows Goblin Drill Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Elite Barbarians Wall Breakers Goblin Drill
Zap
Arrows Elite Barbarians Bats Wall Breakers Mega Knight
Arrows
Zap Elite Barbarians Wall Breakers Goblin Drill Mega Knight
Elite Barbarians
Zap Arrows Bats Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Wall Breakers
Goblin Drill Bats Zap Arrows Mega Knight
Goblin Drill
Wall Breakers Bats Arrows Mega Knight
Mega Knight
Bats Zap Arrows Elite Barbarians Wizard Wall Breakers Goblin Drill

Defense Synergies 2 9

Bats
Zap Goblin Drill Mega Knight
Zap
Mega Knight Bats Arrows Elite Barbarians Goblin Drill
Arrows
Mega Knight Zap
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Wall Breakers
Goblin Drill
Bats Zap
Mega Knight
Zap Arrows Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Bats Zap Goblin Drill Mega Knight
Mega Knight Bats Elite Barbarians Goblin Drill
Elite Barbarians Bats Goblin Drill Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Bats Zap Mega Knight
Bats Zap Arrows Wizard
Zap Arrows Mega Knight
Elite Barbarians Goblin Drill
Elite Barbarians Mega Knight
Bats Zap Arrows Wizard Goblin Drill Mega Knight
Arrows Bats Zap Wizard
Goblin Drill Mega Knight Bats Zap Elite Barbarians Wizard
Wizard Mega Knight Bats Zap Arrows Goblin Drill
Elite Barbarians Goblin Drill Mega Knight
Zap Elite Barbarians Goblin Drill Mega Knight
Wizard Mega Knight Bats Arrows Elite Barbarians Goblin Drill
Arrows Mega Knight Bats Zap Elite Barbarians Wizard Goblin Drill
Zap Arrows Wizard Goblin Drill Bats Mega Knight
Elite Barbarians Goblin Drill
Wizard Mega Knight Bats Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Bats Zap Elite Barbarians
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Goblin Drill Mega Knight
Arrows Wizard Bats Zap
Bats Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Bats Elite Barbarians
Goblin Drill
Mega Knight Bats Elite Barbarians
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Bats Zap Goblin Drill
Bats Arrows Mega Knight Zap Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Zap
Arrows Goblin Drill
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Elite Barbarians
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Goblin Drill
Arrows Wizard Mega Knight
Arrows
Bats
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows Goblin Drill
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Elite Barbarians Bats Zap Arrows Wizard
Zap Bats Wizard
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Bats
Zap Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians
Bats Zap
Zap Mega Knight

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