My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bats Dart Goblin Hog Rider Inferno Dragon
Zap
Bats Dart Goblin Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard
The Log
Elite Barbarians Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Elite Barbarians Dart Goblin Hog Rider Wizard Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Hog Rider Wizard Inferno Dragon
Poison
Bats Dart Goblin Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Hog Rider Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Inferno Dragon
Zap
Arrows Elite Barbarians Hog Rider Bats Dart Goblin
Arrows
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Arrows Bats Dart Goblin Hog Rider Wizard
Dart Goblin
Zap Elite Barbarians Hog Rider
Hog Rider
Bats Zap Arrows Elite Barbarians Dart Goblin Wizard
Wizard
Elite Barbarians Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Zap Dart Goblin Inferno Dragon
Zap
Bats Arrows Elite Barbarians Dart Goblin Inferno Dragon
Arrows
Zap
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Bats Zap Elite Barbarians Inferno Dragon
Hog Rider
Wizard
Elite Barbarians
Inferno Dragon
Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Elite Barbarians Inferno Dragon Bats Zap Dart Goblin
Bats Elite Barbarians Dart Goblin Inferno Dragon
Elite Barbarians Inferno Dragon Bats Dart Goblin
Arrows Elite Barbarians
Arrows Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Zap Arrows Wizard
Zap Arrows Dart Goblin
Inferno Dragon Elite Barbarians
Elite Barbarians Dart Goblin
Bats Dart Goblin Zap Arrows Wizard
Arrows Inferno Dragon Bats Zap Dart Goblin Wizard
Bats Zap Elite Barbarians Wizard
Wizard Bats Zap Arrows Dart Goblin
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Wizard Bats Arrows Elite Barbarians
Arrows Bats Zap Elite Barbarians Dart Goblin Wizard
Zap Arrows Wizard Bats Dart Goblin Inferno Dragon
Elite Barbarians Dart Goblin Inferno Dragon
Wizard Bats Arrows Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians Wizard Inferno Dragon
Bats Zap Elite Barbarians
Bats Zap Elite Barbarians
Elite Barbarians Inferno Dragon
Arrows Wizard Bats Zap Dart Goblin
Bats Elite Barbarians Dart Goblin
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Elite Barbarians Dart Goblin
Zap Arrows Elite Barbarians
Elite Barbarians Wizard
Wizard Dart Goblin
Elite Barbarians Bats Zap Dart Goblin Inferno Dragon
Bats Arrows Zap Elite Barbarians Dart Goblin Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows
Arrows Wizard Bats Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Bats Elite Barbarians
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Zap Arrows Elite Barbarians Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Inferno Dragon
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Elite Barbarians Bats Zap Arrows Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Elite Barbarians
Zap Arrows Dart Goblin Wizard
Zap Arrows
Arrows Wizard
Zap Bats Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Elite Barbarians Dart Goblin
Zap Bats Elite Barbarians Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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