My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Sparky
Giant Snowball
Bats Hog Rider
Zap
Bats Prince Sparky
Barbarian Barrel
Tesla Sparky
The Log
Hog Rider Prince Sparky
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Prince Sparky
Fireball
Tesla Hog Rider Sparky
Poison
Bats Sparky
Lightning
Tesla Prince Sparky Monk
Rocket
Hog Rider Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tesla Hog Rider Prince Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Tesla

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Prince Sparky
Zap
Arrows Hog Rider Prince Sparky Bats
Arrows
Zap Hog Rider Sparky Prince
Tesla
Hog Rider
Bats Zap Arrows Prince
Prince
Zap Bats Arrows Hog Rider
Sparky
Zap Arrows Bats
Monk

Defense Synergies 0 13

Bats
Zap Tesla Prince Sparky
Zap
Bats Arrows Tesla Prince Sparky
Arrows
Zap Tesla Prince Sparky Monk
Tesla
Bats Zap Arrows Prince
Hog Rider
Prince
Bats Zap Arrows Tesla
Sparky
Bats Zap Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Sparky
Sparky Bats Zap Tesla Prince Monk
Tesla Prince Sparky Bats
Tesla Prince Sparky Bats Monk
Arrows Prince Sparky Monk
Arrows Bats Zap Tesla
Bats Tesla Zap Arrows
Zap Arrows Tesla Sparky Monk
Tesla Sparky Prince
Tesla Prince Sparky
Bats Zap Arrows Tesla
Arrows Tesla Bats Zap
Tesla Prince Sparky Bats Zap
Sparky Bats Zap Arrows Tesla Prince
Sparky Tesla Prince
Monk Zap Tesla Prince Sparky
Tesla Sparky Bats Arrows Prince
Arrows Tesla Bats Zap Prince
Zap Arrows Bats Tesla
Sparky Tesla Prince
Bats Arrows Tesla Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Prince Sparky
Zap Arrows Tesla Prince Monk
Bats Zap Prince Sparky
Prince Bats Zap Tesla Sparky Monk
Tesla Prince Sparky
Arrows Bats Zap Tesla Monk
Prince Sparky Bats Tesla
Tesla Prince Sparky
Zap Bats Prince Sparky Monk
Tesla Sparky
Bats Tesla Prince Sparky
Monk Zap Arrows Prince
Prince Tesla Sparky
Tesla Sparky
Tesla Sparky Bats Zap Prince Monk
Bats Arrows Zap Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Monk
Arrows Monk Zap
Arrows Sparky
Arrows Prince Sparky
Zap Arrows Sparky
Arrows Bats Zap Monk
Arrows Sparky
Arrows Zap
Arrows Monk Zap
Bats Prince Sparky
Monk Zap Arrows Prince Sparky
Monk Zap Arrows
Sparky
Arrows Monk
Zap Arrows Prince Sparky
Zap Arrows Sparky
Arrows Sparky
Monk Arrows Sparky
Bats Sparky
Zap Arrows Prince Sparky Monk
Zap Arrows Monk
Prince Sparky Monk
Arrows
Prince Sparky Monk
Zap Arrows Monk
Zap Arrows Sparky
Arrows Zap Sparky Monk
Zap Arrows Prince Sparky Monk
Zap Arrows Sparky
Bats Zap Arrows Sparky
Zap Bats
Sparky
Zap Arrows Sparky
Zap Arrows Sparky Monk
Prince Sparky
Arrows Sparky Monk
Zap Bats Prince
Zap Arrows Monk
Arrows
Prince Sparky
Arrows Zap
Monk Zap Arrows Sparky
Prince Sparky
Zap Bats Sparky
Bats Zap
Zap Prince Sparky Monk

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