My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army Ram Rider
Giant Snowball
Bats Battle Ram Skeleton Army Ram Rider
Zap
Bats Battle Ram Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Battle Ram Inferno Tower Skeleton Army
The Log
Battle Ram Skeleton Army Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Battle Ram Skeleton Army Ram Rider
Fireball
Battle Ram Inferno Tower Skeleton Army Ram Rider
Poison
Bats Inferno Tower Skeleton Army
Lightning
Battle Ram Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Battle Ram Freeze Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Ram Rider
Zap
Arrows Battle Ram Ram Rider Bats Freeze
Arrows
Zap Battle Ram Freeze Ram Rider
Battle Ram
Zap Bats Arrows Freeze
Inferno Tower
Skeleton Army
Freeze
Zap Arrows Battle Ram
Ram Rider
Zap Bats Arrows

Defense Synergies 1 9

Bats
Zap Inferno Tower Freeze
Zap
Bats Arrows Inferno Tower Skeleton Army Ram Rider
Arrows
Zap Inferno Tower
Battle Ram
Inferno Tower
Skeleton Army Bats Zap Arrows
Skeleton Army
Inferno Tower Zap Freeze
Freeze
Bats Skeleton Army
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Ram Rider
Inferno Tower Skeleton Army Bats Zap Ram Rider
Inferno Tower Skeleton Army Ram Rider Bats Freeze
Inferno Tower Skeleton Army Bats Ram Rider
Arrows Skeleton Army
Arrows Skeleton Army Freeze Bats Zap
Bats Inferno Tower Ram Rider Zap Arrows Freeze
Zap Arrows Inferno Tower Ram Rider
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower
Bats Skeleton Army Zap Arrows Freeze Ram Rider
Arrows Inferno Tower Bats Zap Ram Rider
Inferno Tower Skeleton Army Bats Zap Freeze Ram Rider
Skeleton Army Bats Zap Arrows Freeze
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Zap Freeze Ram Rider
Bats Arrows Inferno Tower Skeleton Army
Arrows Bats Zap Skeleton Army Ram Rider
Zap Arrows Freeze Bats Ram Rider
Inferno Tower Ram Rider
Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Arrows
Skeleton Army Bats Zap Inferno Tower Ram Rider
Skeleton Army Bats Zap Inferno Tower Ram Rider
Inferno Tower Skeleton Army Ram Rider
Arrows Bats Zap Freeze Ram Rider
Skeleton Army Bats Inferno Tower Ram Rider
Inferno Tower Skeleton Army
Zap Freeze Bats Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Zap Arrows
Skeleton Army Inferno Tower Ram Rider
Skeleton Army
Inferno Tower Skeleton Army Bats Zap Freeze
Bats Arrows Zap Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Ram Rider
Arrows
Arrows Freeze
Zap Arrows
Arrows Bats Zap Freeze Ram Rider
Arrows
Arrows Zap Freeze Ram Rider
Arrows Zap Ram Rider
Bats
Zap Arrows Ram Rider
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Freeze
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Bats Zap Arrows
Zap Bats Freeze
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Bats Skeleton Army Freeze
Zap Arrows Ram Rider
Freeze
Arrows
Arrows Zap
Zap Arrows
Zap Bats Freeze
Bats Zap
Zap Freeze

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