My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Little Prince
Zap
Bats Royal Giant Skeleton Army Sparky Little Prince
Barbarian Barrel
Valkyrie Skeleton Army Sparky Little Prince
The Log
Royal Giant Skeleton Army Sparky Little Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Little Prince
Royal Delivery
Bats Valkyrie Skeleton Army Sparky Little Prince
Fireball
Skeleton Army Sparky Little Prince
Poison
Bats Skeleton Army Sparky Little Prince
Lightning
Valkyrie Sparky Little Prince
Rocket
Valkyrie Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Little Prince Valkyrie Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Sparky
Zap
Arrows Sparky Bats Royal Giant Valkyrie Little Prince
Arrows
Zap Royal Giant Sparky
Royal Giant
Bats Arrows Zap Sparky
Valkyrie
Bats Zap Sparky Little Prince
Skeleton Army
Sparky
Sparky
Zap Arrows Bats Royal Giant Valkyrie Skeleton Army
Little Prince
Zap Valkyrie

Defense Synergies 0 14

Bats
Zap Valkyrie Sparky
Zap
Bats Arrows Valkyrie Skeleton Army Sparky Little Prince
Arrows
Zap Valkyrie Sparky Little Prince
Royal Giant
Valkyrie
Bats Zap Arrows Sparky Little Prince
Skeleton Army
Zap Sparky
Sparky
Bats Zap Arrows Valkyrie Skeleton Army
Little Prince
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Sparky
Skeleton Army Sparky Bats Zap Valkyrie
Skeleton Army Sparky Bats Valkyrie
Skeleton Army Sparky Bats Valkyrie
Arrows Valkyrie Skeleton Army Sparky
Arrows Skeleton Army Bats Zap Valkyrie
Bats Zap Arrows Little Prince
Zap Arrows Valkyrie Sparky
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky Little Prince
Bats Valkyrie Skeleton Army Zap Arrows
Arrows Bats Zap
Skeleton Army Sparky Bats Zap Valkyrie
Valkyrie Skeleton Army Sparky Bats Zap Arrows
Skeleton Army Sparky
Skeleton Army Zap Sparky
Sparky Bats Arrows Valkyrie Skeleton Army
Arrows Bats Zap Valkyrie Skeleton Army Little Prince
Zap Arrows Valkyrie Bats Little Prince
Sparky
Valkyrie Skeleton Army Bats Arrows Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Sparky
Zap Arrows Valkyrie
Skeleton Army Bats Zap Valkyrie Sparky
Valkyrie Skeleton Army Bats Zap Sparky
Valkyrie Skeleton Army Sparky
Arrows Bats Zap
Skeleton Army Sparky Bats Valkyrie
Valkyrie Skeleton Army Sparky
Zap Bats Valkyrie Skeleton Army Sparky
Skeleton Army Sparky
Bats Valkyrie Sparky
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Sparky
Skeleton Army Sparky Bats Zap Valkyrie Little Prince
Bats Arrows Valkyrie Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Bats Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Bats Sparky
Zap Arrows Valkyrie Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Sparky
Zap Arrows Valkyrie Little Prince
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Valkyrie Sparky Little Prince
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Sparky Little Prince
Zap Bats
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Bats Skeleton Army
Zap Arrows
Arrows
Valkyrie Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Bats Sparky
Bats Zap
Zap Sparky Little Prince

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