My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats
Zap
Bats Dark Prince Goblin Giant Sparky
Barbarian Barrel
Knight Dark Prince Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Dark Prince Sparky
Fireball
Sparky
Poison
Bats Sparky
Lightning
Knight Mini P.E.K.K.A Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Mini P.E.K.K.A Dark Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap
Arrows Goblin Giant Sparky Bats Knight Mini P.E.K.K.A Dark Prince
Arrows
Zap Sparky Knight Mini P.E.K.K.A Dark Prince Goblin Giant
Knight
Bats Zap Arrows Sparky
Mini P.E.K.K.A
Sparky Bats Zap Arrows Dark Prince Goblin Giant
Dark Prince
Bats Zap Arrows Mini P.E.K.K.A Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Arrows Mini P.E.K.K.A Dark Prince
Sparky
Zap Arrows Mini P.E.K.K.A Goblin Giant Bats Knight Dark Prince

Defense Synergies 3 16

Bats
Knight Zap Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap
Mini P.E.K.K.A Goblin Giant Bats Arrows Knight Dark Prince Sparky
Arrows
Zap Knight Mini P.E.K.K.A Dark Prince Sparky
Knight
Bats Zap Arrows Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Bats Arrows Knight
Dark Prince
Bats Zap Arrows
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Giant Sparky
Mini P.E.K.K.A Sparky Bats Zap Knight Dark Prince
Mini P.E.K.K.A Sparky Bats Knight Dark Prince
Mini P.E.K.K.A Sparky Bats Knight Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Sparky
Arrows Bats Zap Dark Prince
Bats Zap Arrows
Zap Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Knight Mini P.E.K.K.A Dark Prince Sparky
Bats Zap Arrows Knight Dark Prince Goblin Giant
Arrows Bats Zap
Mini P.E.K.K.A Sparky Bats Zap Knight Dark Prince
Sparky Bats Zap Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Sparky Knight
Zap Mini P.E.K.K.A Sparky
Sparky Bats Arrows Knight Mini P.E.K.K.A Dark Prince
Arrows Bats Zap Knight Dark Prince
Zap Arrows Bats Knight Dark Prince
Mini P.E.K.K.A Sparky
Dark Prince Bats Arrows Knight Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Dark Prince Sparky
Zap Arrows Knight Mini P.E.K.K.A
Bats Zap Knight Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Mini P.E.K.K.A Dark Prince Bats Zap Knight Goblin Giant Sparky
Knight Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Arrows Bats Zap Goblin Giant
Mini P.E.K.K.A Dark Prince Sparky Bats Knight Goblin Giant
Mini P.E.K.K.A Knight Dark Prince Goblin Giant Sparky
Zap Bats Knight Mini P.E.K.K.A Dark Prince Sparky
Goblin Giant Sparky
Bats Knight Mini P.E.K.K.A Dark Prince Sparky
Zap Arrows Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Knight Goblin Giant Sparky
Sparky
Sparky Bats Zap Knight Mini P.E.K.K.A Dark Prince Goblin Giant
Bats Arrows Zap Mini P.E.K.K.A Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Zap
Arrows Goblin Giant Sparky
Arrows Knight Dark Prince Sparky
Zap Arrows Dark Prince Sparky
Arrows Bats Zap Goblin Giant
Arrows Sparky
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Sparky
Zap Arrows Knight Dark Prince Sparky
Zap Arrows
Knight Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Dark Prince Sparky
Zap Arrows
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Dark Prince Sparky
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Sparky
Zap Bats
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Bats Dark Prince
Zap Arrows
Arrows
Knight Mini P.E.K.K.A Dark Prince Sparky
Arrows Zap
Zap Arrows Sparky
Dark Prince Sparky
Zap Bats Sparky
Bats Zap
Zap Dark Prince Goblin Giant Sparky

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