My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon Lumberjack
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Inferno Dragon Lumberjack
Fireball
Firecracker Hog Rider Inferno Dragon Lumberjack
Poison
Bats Firecracker
Lightning
Knight Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Firecracker Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker Inferno Dragon Lumberjack
Zap
Arrows Firecracker Hog Rider Bats Knight Lumberjack
Arrows
Zap Hog Rider Knight Lumberjack
Knight
Bats Firecracker Hog Rider Zap Arrows Lumberjack
Firecracker
Zap Knight Hog Rider Bats Inferno Dragon Lumberjack
Hog Rider
Bats Zap Arrows Knight Firecracker Lumberjack
Inferno Dragon
Bats Firecracker
Lumberjack
Bats Zap Arrows Knight Firecracker Hog Rider

Defense Synergies 2 13

Bats
Knight Zap Firecracker Inferno Dragon Lumberjack
Zap
Bats Arrows Knight Firecracker Inferno Dragon Lumberjack
Arrows
Zap Knight Lumberjack
Knight
Bats Firecracker Zap Arrows Lumberjack
Firecracker
Knight Bats Zap Lumberjack
Hog Rider
Inferno Dragon
Bats Zap
Lumberjack
Bats Zap Arrows Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Inferno Dragon Lumberjack Bats Zap Knight Firecracker
Lumberjack Bats Knight Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Bats Zap Firecracker Lumberjack
Bats Inferno Dragon Zap Arrows Firecracker
Zap Arrows
Inferno Dragon Lumberjack
Knight Firecracker Lumberjack
Bats Zap Arrows Knight Firecracker Lumberjack
Arrows Inferno Dragon Bats Zap Firecracker
Lumberjack Bats Zap Knight
Bats Zap Arrows Firecracker Lumberjack
Inferno Dragon Knight Lumberjack
Zap Inferno Dragon Lumberjack
Bats Arrows Knight Firecracker Lumberjack
Arrows Bats Zap Knight Firecracker Lumberjack
Zap Arrows Bats Knight Firecracker Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Arrows Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Arrows Knight Firecracker Inferno Dragon Lumberjack
Lumberjack Bats Zap Knight
Lumberjack Bats Zap Knight
Knight Inferno Dragon Lumberjack
Arrows Firecracker Bats Zap
Bats Knight Lumberjack
Knight Inferno Dragon Lumberjack
Zap Bats Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Lumberjack
Zap Arrows
Knight Lumberjack
Firecracker
Bats Zap Knight Firecracker Inferno Dragon Lumberjack
Bats Arrows Zap Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Lumberjack
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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