My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Furnace Witch
Zap
Bats Firecracker Furnace Witch
Barbarian Barrel
Firecracker Elite Barbarians Furnace Witch
The Log
Firecracker Elite Barbarians Furnace Witch
Earthquake
Firecracker Furnace Witch
Arrows
Bats Firecracker Furnace Witch
Royal Delivery
Bats Firecracker Elite Barbarians Witch
Fireball
Firecracker Elite Barbarians Furnace Witch
Poison
Bats Firecracker Furnace Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Furnace Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Firecracker Elite Barbarians
Zap
Arrows Firecracker Elite Barbarians Giant Bats Furnace Witch
Arrows
Zap Elite Barbarians Giant
Firecracker
Zap Bats Elite Barbarians Giant
Elite Barbarians
Zap Arrows Bats Firecracker Furnace
Furnace
Zap Elite Barbarians Giant
Giant
Bats Zap Arrows Firecracker Furnace Witch
Witch
Zap Giant

Defense Synergies 0 8

Bats
Zap Firecracker
Zap
Bats Arrows Firecracker Elite Barbarians Furnace Witch
Arrows
Zap Furnace
Firecracker
Bats Zap
Elite Barbarians
Zap
Furnace
Zap Arrows
Giant
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Bats Zap Firecracker Furnace Witch
Furnace Witch Bats Elite Barbarians
Elite Barbarians Witch Bats Firecracker Furnace
Arrows Firecracker Elite Barbarians
Arrows Bats Zap Firecracker Furnace
Bats Furnace Zap Arrows Firecracker Witch
Zap Arrows
Witch Elite Barbarians Furnace
Elite Barbarians Firecracker
Bats Witch Zap Arrows Firecracker Furnace
Arrows Bats Zap Firecracker Furnace Witch
Furnace Bats Zap Elite Barbarians Witch
Bats Zap Arrows Firecracker Furnace Witch
Elite Barbarians Furnace
Zap Elite Barbarians Furnace
Bats Arrows Firecracker Elite Barbarians Furnace Witch
Arrows Bats Zap Firecracker Elite Barbarians Furnace Witch
Zap Arrows Furnace Witch Bats Firecracker
Elite Barbarians
Bats Arrows Firecracker Elite Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Witch
Zap Arrows Firecracker Elite Barbarians
Bats Zap Elite Barbarians Furnace Witch
Bats Zap Elite Barbarians
Elite Barbarians Witch
Arrows Firecracker Furnace Bats Zap Witch
Bats Elite Barbarians Furnace Witch
Elite Barbarians
Zap Bats Firecracker Elite Barbarians Witch
Witch
Bats Elite Barbarians Witch
Zap Arrows Elite Barbarians
Elite Barbarians Witch
Firecracker Furnace Witch
Elite Barbarians Witch Bats Zap Firecracker Furnace
Bats Arrows Zap Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Furnace
Arrows Firecracker Bats Zap Furnace Witch
Arrows Firecracker Furnace Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Elite Barbarians
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Zap Arrows Firecracker Elite Barbarians Furnace
Zap Arrows Firecracker Furnace Witch
Arrows Firecracker Furnace
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Furnace Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Elite Barbarians Bats Zap Arrows Firecracker Furnace Witch
Zap Bats Firecracker Witch
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch

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