My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Inferno Dragon
Fireball
Firecracker Inferno Tower Inferno Dragon
Poison
Bats Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Arrows Firecracker Mini P.E.K.K.A Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Zap
Arrows Firecracker Mirror Bats Mini P.E.K.K.A
Arrows
Zap Mirror Mini P.E.K.K.A
Firecracker
Zap Bats Mini P.E.K.K.A Mirror Inferno Dragon
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Mirror
Inferno Tower
Mirror
Zap Arrows Firecracker Mini P.E.K.K.A
Inferno Dragon
Bats Firecracker

Defense Synergies 3 17

Bats
Zap Firecracker Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap
Mini P.E.K.K.A Mirror Bats Arrows Firecracker Inferno Tower Inferno Dragon
Arrows
Mirror Zap Mini P.E.K.K.A Inferno Tower
Firecracker
Bats Zap Mini P.E.K.K.A Inferno Tower Mirror
Mini P.E.K.K.A
Zap Bats Arrows Firecracker Mirror
Inferno Tower
Bats Zap Arrows Firecracker Mirror
Mirror
Zap Arrows Firecracker Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Dragon
Bats Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats Zap Firecracker
Mini P.E.K.K.A Inferno Tower Bats Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Zap Firecracker
Bats Inferno Tower Inferno Dragon Zap Arrows Firecracker
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Tower
Bats Zap Arrows Firecracker
Arrows Inferno Tower Inferno Dragon Bats Zap Firecracker
Mini P.E.K.K.A Inferno Tower Bats Zap
Bats Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Mini P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker Mini P.E.K.K.A Inferno Tower
Arrows Bats Zap Firecracker
Zap Arrows Bats Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower
Zap Arrows Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Bats Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Bats Zap
Mini P.E.K.K.A Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Bats Firecracker Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Inferno Tower
Zap Arrows
Mini P.E.K.K.A Inferno Tower
Firecracker
Inferno Tower Bats Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Arrows Zap Firecracker Mini P.E.K.K.A Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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