My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Prince
Giant Snowball
Bats Lumberjack
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Elixir Golem Lumberjack
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Prince Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Mini P.E.K.K.A Prince Lumberjack
Fireball
Firecracker Elixir Golem Lumberjack
Poison
Bats Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Elixir Golem Mini P.E.K.K.A Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elixir Golem Mini P.E.K.K.A Prince Lumberjack
Zap
Arrows Firecracker Prince Bats Elixir Golem Mini P.E.K.K.A Lumberjack
Arrows
Zap Elixir Golem Mini P.E.K.K.A Prince Lumberjack
Firecracker
Zap Elixir Golem Bats Mini P.E.K.K.A Prince Lumberjack
Elixir Golem
Firecracker Bats Zap Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Elixir Golem Lumberjack
Prince
Zap Bats Arrows Firecracker Lumberjack
Lumberjack
Bats Zap Arrows Firecracker Elixir Golem Mini P.E.K.K.A Prince

Defense Synergies 1 15

Bats
Zap Firecracker Mini P.E.K.K.A Prince Lumberjack
Zap
Mini P.E.K.K.A Bats Arrows Firecracker Prince Lumberjack
Arrows
Zap Mini P.E.K.K.A Prince Lumberjack
Firecracker
Bats Zap Mini P.E.K.K.A Prince Lumberjack
Elixir Golem
Mini P.E.K.K.A
Zap Bats Arrows Firecracker
Prince
Bats Zap Arrows Firecracker
Lumberjack
Bats Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Lumberjack Bats Zap Firecracker Prince
Mini P.E.K.K.A Prince Lumberjack Bats
Mini P.E.K.K.A Prince Lumberjack Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Arrows Bats Zap Firecracker Lumberjack
Bats Zap Arrows Firecracker
Zap Arrows
Mini P.E.K.K.A Prince Lumberjack
Firecracker Mini P.E.K.K.A Prince Lumberjack
Bats Zap Arrows Firecracker Lumberjack
Arrows Bats Zap Firecracker
Mini P.E.K.K.A Prince Lumberjack Bats Zap
Bats Zap Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Mini P.E.K.K.A Prince Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Arrows Bats Zap Firecracker Prince Lumberjack
Zap Arrows Bats Firecracker Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Prince
Zap Arrows Firecracker Mini P.E.K.K.A Prince Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Bats Zap
Mini P.E.K.K.A Prince Lumberjack
Arrows Firecracker Bats Zap
Mini P.E.K.K.A Prince Bats Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Bats Firecracker Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Prince Lumberjack
Zap Arrows Prince
Mini P.E.K.K.A Prince Lumberjack
Firecracker
Bats Zap Firecracker Mini P.E.K.K.A Prince Lumberjack
Bats Arrows Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Mini P.E.K.K.A Prince Lumberjack
Firecracker Zap Arrows Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Prince
Zap Arrows Firecracker
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows Prince
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Bats Prince
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Prince Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Prince

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