My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Flying Machine
Zap
Bats Cannon Firecracker Flying Machine
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker Mini P.E.K.K.A
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Flying Machine
Fireball
Cannon Firecracker Flying Machine
Poison
Bats Cannon Firecracker Flying Machine
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Cannon Firecracker Mini P.E.K.K.A Flying Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Flying Machine
Zap
Arrows Firecracker Bats Mini P.E.K.K.A Flying Machine
Arrows
Zap Mini P.E.K.K.A
Cannon
Firecracker
Zap Bats Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Electro Giant
Flying Machine
Bats Zap Firecracker
Electro Giant
Mini P.E.K.K.A

Defense Synergies 2 16

Bats
Zap Cannon Firecracker Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Bats Arrows Firecracker Flying Machine
Arrows
Zap Cannon Mini P.E.K.K.A
Cannon
Zap Bats Arrows Firecracker Mini P.E.K.K.A Flying Machine Electro Giant
Firecracker
Bats Zap Cannon Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Zap Bats Arrows Cannon Firecracker Electro Giant
Flying Machine
Zap Cannon Firecracker
Electro Giant
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Flying Machine
Mini P.E.K.K.A Bats Zap Cannon Firecracker Flying Machine
Cannon Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Zap Cannon Firecracker Flying Machine
Bats Zap Arrows Cannon Firecracker Flying Machine
Zap Arrows Cannon Flying Machine Electro Giant
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A
Bats Zap Arrows Cannon Firecracker Flying Machine Electro Giant
Arrows Bats Zap Firecracker Flying Machine
Cannon Mini P.E.K.K.A Bats Zap Flying Machine
Bats Zap Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Mini P.E.K.K.A Electro Giant
Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon Bats Zap Firecracker Flying Machine
Zap Arrows Bats Cannon Firecracker Flying Machine
Mini P.E.K.K.A Cannon
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Giant
Zap Arrows Firecracker Mini P.E.K.K.A Flying Machine
Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap
Cannon Mini P.E.K.K.A
Arrows Firecracker Electro Giant Bats Zap Flying Machine
Mini P.E.K.K.A Bats Flying Machine
Mini P.E.K.K.A
Zap Bats Firecracker Mini P.E.K.K.A Flying Machine
Cannon
Bats Mini P.E.K.K.A Flying Machine
Zap Arrows Electro Giant
Mini P.E.K.K.A Cannon
Cannon Firecracker Flying Machine Electro Giant
Electro Giant Bats Zap Firecracker Mini P.E.K.K.A Flying Machine
Bats Arrows Zap Cannon Firecracker Mini P.E.K.K.A Flying Machine Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Zap Flying Machine
Arrows Flying Machine
Arrows Firecracker Flying Machine
Zap Arrows Firecracker
Arrows Firecracker Electro Giant Bats Zap Flying Machine
Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Bats Mini P.E.K.K.A
Firecracker Zap Arrows Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Flying Machine
Zap Arrows Firecracker Flying Machine Electro Giant
Arrows
Zap Arrows Flying Machine
Zap Arrows Firecracker Electro Giant
Arrows Firecracker Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Flying Machine Electro Giant
Zap Bats Firecracker Flying Machine Electro Giant
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Firecracker Mini P.E.K.K.A Flying Machine
Arrows Zap Firecracker Flying Machine
Zap Arrows Electro Giant
Firecracker Flying Machine
Zap Electro Giant Bats Firecracker Flying Machine
Firecracker Bats Zap Flying Machine
Zap Firecracker Flying Machine Electro Giant

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