My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Barbarians Balloon Miner Inferno Dragon Lava Hound
Zap
Bats Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats Lava Hound
Royal Delivery
Bats Barbarians Balloon Miner Inferno Dragon Lava Hound
Fireball
Barbarians Balloon Inferno Dragon Lava Hound
Poison
Bats Barbarians Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Miner Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Miner

Attack Synergies 12 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Lava Hound Zap Inferno Dragon
Zap
Arrows Balloon Miner Bats Lava Hound
Arrows
Zap Balloon Lava Hound Miner
Barbarians
Balloon
Balloon
Bats Zap Arrows Miner Lava Hound Barbarians
Miner
Bats Zap Balloon Lava Hound Arrows Inferno Dragon
Inferno Dragon
Lava Hound Bats Miner
Lava Hound
Bats Arrows Balloon Miner Inferno Dragon Zap

Defense Synergies 0 7

Bats
Zap Inferno Dragon
Zap
Bats Arrows Barbarians Miner Inferno Dragon
Arrows
Zap Barbarians
Barbarians
Zap Arrows
Balloon
Miner
Zap
Inferno Dragon
Bats Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Inferno Dragon Bats Zap
Barbarians Bats Inferno Dragon
Barbarians Inferno Dragon Bats
Arrows Barbarians
Arrows Bats Zap
Bats Inferno Dragon Zap Arrows
Zap Arrows Barbarians
Barbarians Inferno Dragon
Barbarians Miner
Bats Barbarians Zap Arrows
Arrows Inferno Dragon Bats Zap
Barbarians Bats Zap
Bats Zap Arrows Barbarians
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Bats Arrows
Arrows Bats Zap Barbarians
Zap Arrows Bats Barbarians Inferno Dragon
Barbarians Inferno Dragon
Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Miner Inferno Dragon
Barbarians Bats Zap
Bats Zap Barbarians
Barbarians Inferno Dragon
Arrows Bats Zap
Bats Barbarians
Barbarians Inferno Dragon
Zap Bats Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Zap Arrows Barbarians
Barbarians
Barbarians
Barbarians Bats Zap Inferno Dragon
Bats Arrows Zap Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows Barbarians
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Miner Zap
Bats
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Miner
Arrows
Zap Arrows Barbarians
Zap Arrows
Inferno Dragon
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows Miner
Zap Arrows
Arrows
Zap Bats Barbarians
Zap Arrows
Arrows
Miner
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap Miner

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