My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Witch Graveyard
Zap
Bats Witch Graveyard
Barbarian Barrel
Wizard Witch Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Wizard Witch P.E.K.K.A Graveyard
Fireball
Wizard Witch
Poison
Bats Wizard Witch Graveyard
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Freeze Wizard Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage The Log Freeze

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage P.E.K.K.A Graveyard
Wizard
Rage P.E.K.K.A
Rage
Witch Bats Wizard
Freeze
Graveyard
Witch
Rage P.E.K.K.A Graveyard
P.E.K.K.A
Bats Wizard Witch The Log Graveyard
The Log
P.E.K.K.A Graveyard
Graveyard
Freeze Bats Witch P.E.K.K.A The Log

Defense Synergies 1 7

Bats
Freeze P.E.K.K.A The Log
Wizard
Freeze P.E.K.K.A The Log
Rage
Freeze
Bats Wizard
Witch
The Log
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Bats Witch The Log
Witch P.E.K.K.A Bats Freeze
Witch P.E.K.K.A Bats
P.E.K.K.A The Log
Freeze The Log Bats
Bats Wizard Freeze Witch
P.E.K.K.A The Log
Witch P.E.K.K.A
Bats Witch Wizard Freeze The Log
Bats Wizard Witch
P.E.K.K.A Bats Wizard Freeze Witch The Log
Wizard Bats Freeze Witch P.E.K.K.A The Log
P.E.K.K.A
Freeze P.E.K.K.A The Log
Wizard Bats Witch P.E.K.K.A
Bats Wizard Witch The Log
Wizard Freeze Witch The Log Bats
P.E.K.K.A
Wizard Bats Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Wizard The Log
P.E.K.K.A Bats Witch The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Witch
Wizard Bats Freeze Witch
P.E.K.K.A Bats Witch
P.E.K.K.A
Freeze P.E.K.K.A Bats Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A The Log
P.E.K.K.A Wizard Witch
Wizard Witch
Witch Bats Freeze P.E.K.K.A The Log
Bats Wizard Freeze Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log
Wizard Bats Freeze Witch
Wizard Witch The Log
The Log Wizard Freeze
The Log Wizard
Bats
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard Witch The Log
Wizard The Log
Freeze
Bats
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Bats Wizard Witch
Bats Wizard Freeze Witch
Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Bats Freeze Witch
Wizard Witch
Freeze
The Log
Wizard
The Log Wizard
P.E.K.K.A
Bats Freeze Witch The Log
Bats Witch
Freeze Witch The Log

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