My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Bats Skeleton Army Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Witch Giant Skeleton Ram Rider
Fireball
Wizard Skeleton Army Witch Ram Rider
Poison
Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Freeze Wizard Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Ram Rider
Valkyrie
Bats Wizard Witch Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider
Skeleton Army
Freeze
Witch
Valkyrie Giant Skeleton Ram Rider
Giant Skeleton
Bats Valkyrie Wizard Witch
Ram Rider
Bats Valkyrie Wizard Witch

Defense Synergies 0 12

Bats
Valkyrie Freeze Giant Skeleton
Valkyrie
Bats Wizard Freeze Witch
Wizard
Valkyrie Skeleton Army Freeze Giant Skeleton
Skeleton Army
Wizard Freeze Giant Skeleton
Freeze
Bats Valkyrie Wizard Skeleton Army
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Bats Wizard Skeleton Army Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Skeleton Army Bats Valkyrie Witch Ram Rider
Skeleton Army Witch Ram Rider Bats Valkyrie Freeze Giant Skeleton
Skeleton Army Witch Bats Valkyrie Ram Rider
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Freeze Bats Valkyrie
Bats Ram Rider Wizard Freeze Witch
Valkyrie Giant Skeleton Ram Rider
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Bats Valkyrie Skeleton Army Witch Wizard Freeze Giant Skeleton Ram Rider
Bats Wizard Witch Ram Rider
Skeleton Army Bats Valkyrie Wizard Freeze Witch Giant Skeleton Ram Rider
Valkyrie Wizard Skeleton Army Bats Freeze Witch
Skeleton Army Ram Rider
Skeleton Army Freeze Ram Rider
Wizard Bats Valkyrie Skeleton Army Witch
Bats Valkyrie Wizard Skeleton Army Witch Ram Rider
Valkyrie Wizard Freeze Witch Bats Giant Skeleton Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Bats Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Valkyrie Wizard
Skeleton Army Giant Skeleton Bats Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Giant Skeleton Bats Ram Rider
Giant Skeleton Valkyrie Skeleton Army Witch Ram Rider
Wizard Bats Freeze Witch Ram Rider
Skeleton Army Bats Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Valkyrie Skeleton Army
Freeze Giant Skeleton Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard Witch Ram Rider
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Freeze Giant Skeleton
Bats Valkyrie Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Giant Skeleton
Ram Rider
Giant Skeleton
Valkyrie Freeze Giant Skeleton
Wizard Valkyrie
Wizard Bats Freeze Witch Ram Rider
Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Bats
Valkyrie Wizard Ram Rider
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Bats
Wizard
Valkyrie Wizard Witch
Giant Skeleton
Wizard
Freeze Valkyrie Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Bats Wizard Witch
Bats Wizard Freeze Witch
Wizard
Freeze
Giant Skeleton
Wizard
Bats Skeleton Army Freeze Witch
Wizard Witch Ram Rider
Freeze
Valkyrie Wizard
Wizard
Giant Skeleton
Bats Freeze Witch Giant Skeleton
Bats Witch
Freeze Witch Giant Skeleton

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