My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Valkyrie Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Bats Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Valkyrie Electro Wizard Wizard Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Valkyrie Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A Sparky
Valkyrie
Bats Wizard Tornado P.E.K.K.A Electro Wizard Sparky
Wizard
Tornado Valkyrie P.E.K.K.A Sparky
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Sparky Valkyrie
P.E.K.K.A
Tornado Electro Wizard Bats Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Sparky
Sparky
Tornado Bats Valkyrie Wizard Electro Wizard

Defense Synergies 4 14

Bats
Valkyrie P.E.K.K.A Electro Wizard Sparky
Valkyrie
Bats Wizard Tornado P.E.K.K.A Electro Wizard Sparky
Wizard
Tornado Valkyrie P.E.K.K.A Electro Wizard
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Sparky Valkyrie Electro Wizard Sparky
P.E.K.K.A
Tornado Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Bats Valkyrie Wizard Tornado P.E.K.K.A
Sparky
Tornado Bats Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Bats Valkyrie Electro Wizard
Rocket Tornado P.E.K.K.A Sparky Bats Valkyrie Electro Wizard
P.E.K.K.A Sparky Bats Valkyrie Electro Wizard
Valkyrie Rocket Tornado P.E.K.K.A Sparky
Tornado Bats Valkyrie Electro Wizard
Bats Rocket Tornado Electro Wizard Wizard
Rocket Valkyrie P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Tornado
Tornado Valkyrie Electro Wizard Sparky
Bats Valkyrie Electro Wizard Wizard Tornado
Bats Wizard Tornado Electro Wizard
P.E.K.K.A Sparky Bats Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Sparky Bats Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Rocket Tornado P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bats Valkyrie Tornado P.E.K.K.A Electro Wizard
Bats Valkyrie Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Bats Electro Wizard
P.E.K.K.A Sparky Tornado Electro Wizard
Valkyrie Wizard Bats P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Rocket
P.E.K.K.A Bats Valkyrie Rocket Electro Wizard Sparky
Valkyrie Rocket P.E.K.K.A Bats Tornado Electro Wizard Sparky
P.E.K.K.A Valkyrie Sparky
Wizard Rocket Bats Tornado Electro Wizard
Rocket P.E.K.K.A Sparky Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Sparky
Rocket P.E.K.K.A Electro Wizard Bats Valkyrie Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Valkyrie Sparky
Rocket P.E.K.K.A Valkyrie Tornado Electro Wizard
Rocket P.E.K.K.A Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Electro Wizard Sparky Bats Valkyrie Rocket Tornado P.E.K.K.A
Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Tornado Electro Wizard
Rocket Sparky
Valkyrie Rocket Sparky
Wizard Rocket Valkyrie Sparky
Wizard Bats Rocket Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Rocket Bats Tornado Electro Wizard Sparky
Rocket Valkyrie Wizard Tornado Electro Wizard Sparky
Wizard Rocket Tornado
Rocket Sparky
Rocket
Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky
Rocket Tornado Sparky
Bats Rocket Sparky
Rocket Wizard Electro Wizard Sparky
Rocket Valkyrie Wizard Tornado
Rocket Sparky
Rocket Wizard Tornado
Rocket Tornado Sparky
Rocket
Tornado Valkyrie Wizard Sparky
Wizard Tornado Electro Wizard Sparky
Wizard Tornado Sparky
Rocket Tornado Sparky
Bats Wizard Tornado Electro Wizard Sparky
Rocket Electro Wizard Bats Wizard
Sparky
Wizard Rocket Sparky
Rocket Electro Wizard Sparky
P.E.K.K.A Sparky
Rocket Wizard Sparky
Electro Wizard Bats Rocket
Rocket Wizard Tornado Electro Wizard
Valkyrie Wizard Rocket Electro Wizard Sparky
Wizard
Rocket Tornado Sparky
P.E.K.K.A Sparky
Bats Rocket Tornado Electro Wizard Sparky
Bats Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard Sparky

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