My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Inferno Tower Night Witch
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard Night Witch
The Log
Earthquake
Inferno Tower
Arrows
Bats Night Witch
Royal Delivery
Bats Valkyrie Electro Wizard Night Witch
Fireball
Inferno Tower Electro Wizard Night Witch
Poison
Bats Inferno Tower Electro Wizard Night Witch
Lightning
Valkyrie Inferno Tower Electro Wizard Night Witch
Rocket
Valkyrie Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Fireball Valkyrie Electro Wizard Night Witch Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Fireball Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem
Fireball
Mirror Golem Electro Wizard
Valkyrie
Bats Electro Wizard
Inferno Tower
Mirror
Fireball Night Witch
Golem
Fireball Night Witch Bats Electro Wizard
Electro Wizard
Fireball Valkyrie Golem
Night Witch
Golem Mirror

Defense Synergies 2 15

Bats
Valkyrie Inferno Tower Electro Wizard
Fireball
Mirror Valkyrie Inferno Tower Electro Wizard
Valkyrie
Bats Fireball Inferno Tower Mirror Electro Wizard Night Witch
Inferno Tower
Electro Wizard Bats Fireball Valkyrie Mirror Night Witch
Mirror
Fireball Valkyrie Inferno Tower Electro Wizard Night Witch
Golem
Electro Wizard
Inferno Tower Bats Fireball Valkyrie Mirror Night Witch
Night Witch
Valkyrie Inferno Tower Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Bats Valkyrie Electro Wizard Night Witch
Inferno Tower Bats Valkyrie Electro Wizard Night Witch
Inferno Tower Night Witch Bats Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Bats Valkyrie Electro Wizard Night Witch
Bats Inferno Tower Electro Wizard Fireball Night Witch
Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Night Witch
Valkyrie Inferno Tower Electro Wizard Night Witch
Bats Valkyrie Electro Wizard Fireball Night Witch
Inferno Tower Bats Fireball Electro Wizard Night Witch
Inferno Tower Night Witch Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bats Electro Wizard Night Witch
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Wizard
Bats Fireball Valkyrie Inferno Tower Electro Wizard Night Witch
Fireball Bats Valkyrie Electro Wizard Night Witch
Valkyrie Bats Fireball Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bats Fireball Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Valkyrie
Bats Valkyrie Inferno Tower Electro Wizard
Valkyrie Bats Fireball Inferno Tower Electro Wizard Night Witch
Inferno Tower Valkyrie Night Witch
Fireball Bats Electro Wizard
Bats Fireball Valkyrie Inferno Tower Electro Wizard Night Witch
Inferno Tower Valkyrie
Electro Wizard Bats Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Inferno Tower Night Witch
Fireball Valkyrie
Inferno Tower Electro Wizard Bats Fireball Valkyrie Night Witch
Bats Valkyrie Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Fireball
Fireball
Bats Fireball Electro Wizard Night Witch
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Night Witch
Fireball Electro Wizard
Fireball Valkyrie
Fireball Night Witch
Fireball
Fireball
Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard Night Witch
Electro Wizard Bats Fireball
Fireball Night Witch
Fireball Night Witch
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Night Witch
Fireball Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Electro Wizard

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