My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Minion Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Graveyard
Giant Snowball
Bats Tombstone Mega Minion Graveyard
Zap
Bats Tombstone Dark Prince Graveyard
Barbarian Barrel
Tombstone Wizard Dark Prince Electro Wizard Graveyard
The Log
Tombstone Dark Prince Graveyard
Earthquake
Tombstone Graveyard
Arrows
Bats Tombstone Graveyard
Royal Delivery
Bats Mega Minion Wizard Dark Prince Electro Wizard Graveyard
Fireball
Tombstone Mega Minion Wizard Electro Wizard
Poison
Bats Tombstone Mega Minion Wizard Electro Wizard Graveyard
Lightning
Tombstone Mega Minion Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Mega Minion Dark Prince Electro Wizard Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Mega Minion

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Dark Prince Graveyard
Tombstone
Mega Minion
Bats Graveyard
Wizard
Dark Prince
Dark Prince
Bats Wizard Electro Wizard Graveyard
The Log
Graveyard
Electro Wizard
Graveyard Dark Prince
Graveyard
Electro Wizard Bats Mega Minion Dark Prince The Log

Defense Synergies 0 16

Bats
Dark Prince The Log Electro Wizard
Tombstone
Mega Minion Wizard Electro Wizard
Mega Minion
Tombstone Wizard Dark Prince The Log Electro Wizard
Wizard
Tombstone Mega Minion Dark Prince The Log Electro Wizard
Dark Prince
Bats Mega Minion Wizard The Log Electro Wizard
The Log
Bats Mega Minion Wizard Dark Prince Electro Wizard
Electro Wizard
Bats Tombstone Mega Minion Wizard Dark Prince The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Wizard The Log Electro Wizard
Bats Tombstone Mega Minion Dark Prince The Log Electro Wizard
Bats Tombstone Mega Minion Dark Prince Electro Wizard
Bats Tombstone Mega Minion Dark Prince Electro Wizard
Tombstone Dark Prince The Log
The Log Bats Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Electro Wizard Tombstone Wizard
The Log Electro Wizard
Tombstone
Dark Prince Electro Wizard
Bats Electro Wizard Tombstone Mega Minion Wizard Dark Prince The Log
Mega Minion Bats Wizard Electro Wizard
Tombstone Bats Wizard Dark Prince The Log Electro Wizard
Wizard Bats Tombstone Mega Minion Dark Prince The Log Electro Wizard
Tombstone Electro Wizard
The Log Electro Wizard
Wizard Bats Tombstone Dark Prince Electro Wizard
Tombstone Bats Mega Minion Wizard Dark Prince The Log Electro Wizard
Wizard The Log Bats Tombstone Mega Minion Dark Prince Electro Wizard
Electro Wizard
Wizard Dark Prince Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Dark Prince Electro Wizard
Electro Wizard Mega Minion Wizard The Log
Tombstone Bats Dark Prince The Log Electro Wizard
Dark Prince Bats The Log Electro Wizard
Tombstone Dark Prince
Wizard Bats Electro Wizard
Dark Prince Bats Tombstone Mega Minion Electro Wizard
Dark Prince
Electro Wizard Bats Tombstone Mega Minion Dark Prince The Log
Tombstone Mega Minion
Bats Tombstone Mega Minion Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Tombstone Wizard
Wizard
Tombstone Electro Wizard Bats Mega Minion Dark Prince The Log
Bats Mega Minion Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Dark Prince The Log
Wizard Dark Prince The Log
Wizard Bats Mega Minion
Wizard The Log
The Log Wizard
The Log Wizard
Bats Electro Wizard
Wizard Dark Prince The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Mega Minion Wizard Dark Prince The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince
Mega Minion
The Log Wizard Electro Wizard
Wizard The Log
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Mega Minion Wizard
Mega Minion
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Bats Tombstone Dark Prince
Mega Minion Wizard Electro Wizard
The Log
Mega Minion Wizard Dark Prince Electro Wizard
The Log Wizard
Mega Minion Dark Prince
Bats The Log Electro Wizard
Bats Electro Wizard
Dark Prince The Log Electro Wizard

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