My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Dragon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Electro Dragon Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Valkyrie Wizard
The Log
Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Electro Dragon Ram Rider
Fireball
Wizard Electro Dragon Ram Rider
Poison
Bats Wizard Electro Dragon
Lightning
Valkyrie Wizard Electro Dragon Ram Rider
Rocket
Valkyrie Wizard Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Valkyrie Wizard Electro Dragon Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Rage Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Golem Ram Rider
Giant Snowball
Ram Rider Valkyrie Electro Dragon Golem
Valkyrie
Bats Giant Snowball Wizard Electro Dragon Ram Rider
Wizard
Valkyrie Rage Golem Ram Rider
Rage
Bats Wizard Electro Dragon
Electro Dragon
Golem Giant Snowball Valkyrie Rage
Golem
Electro Dragon Bats Giant Snowball Wizard
Ram Rider
Giant Snowball Bats Valkyrie Wizard

Defense Synergies 1 7

Bats
Giant Snowball Valkyrie
Giant Snowball
Ram Rider Bats Valkyrie Wizard Electro Dragon
Valkyrie
Bats Giant Snowball Wizard Electro Dragon
Wizard
Giant Snowball Valkyrie
Rage
Electro Dragon
Giant Snowball Valkyrie
Golem
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Dragon Ram Rider
Bats Valkyrie Electro Dragon Ram Rider
Ram Rider Bats Giant Snowball Valkyrie Electro Dragon
Bats Valkyrie Electro Dragon Ram Rider
Valkyrie
Bats Giant Snowball Valkyrie Electro Dragon
Bats Giant Snowball Ram Rider Wizard Electro Dragon
Valkyrie Electro Dragon Ram Rider
Giant Snowball Valkyrie
Bats Valkyrie Giant Snowball Wizard Electro Dragon Ram Rider
Bats Giant Snowball Wizard Electro Dragon Ram Rider
Bats Giant Snowball Valkyrie Wizard Electro Dragon Ram Rider
Valkyrie Wizard Bats Giant Snowball Electro Dragon
Ram Rider
Giant Snowball Ram Rider
Wizard Bats Valkyrie Electro Dragon
Bats Giant Snowball Valkyrie Wizard Electro Dragon Ram Rider
Giant Snowball Valkyrie Wizard Bats Electro Dragon Ram Rider
Ram Rider
Valkyrie Wizard Bats Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball
Giant Snowball Valkyrie Wizard Electro Dragon
Bats Valkyrie Electro Dragon Ram Rider
Valkyrie Bats Ram Rider
Valkyrie Ram Rider
Wizard Bats Giant Snowball Electro Dragon Ram Rider
Bats Valkyrie Ram Rider
Valkyrie
Electro Dragon Bats Giant Snowball Valkyrie
Bats Valkyrie Electro Dragon
Giant Snowball Valkyrie
Valkyrie Wizard Ram Rider
Wizard Valkyrie Electro Dragon
Electro Dragon Bats Valkyrie
Bats Valkyrie Giant Snowball Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Giant Snowball Electro Dragon Ram Rider
Electro Dragon
Valkyrie
Wizard Giant Snowball Valkyrie
Wizard Bats Giant Snowball Electro Dragon Ram Rider
Wizard
Giant Snowball Wizard Electro Dragon Ram Rider
Giant Snowball Wizard Electro Dragon Ram Rider
Bats Giant Snowball Electro Dragon
Valkyrie Wizard Electro Dragon Ram Rider
Giant Snowball Wizard Electro Dragon
Giant Snowball
Electro Dragon
Giant Snowball
Giant Snowball Wizard Electro Dragon
Wizard Electro Dragon
Giant Snowball
Bats
Giant Snowball Wizard Electro Dragon
Giant Snowball Valkyrie Wizard Electro Dragon
Giant Snowball Wizard
Giant Snowball Electro Dragon
Giant Snowball Valkyrie Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon Ram Rider
Giant Snowball Wizard Electro Dragon Ram Rider
Bats Giant Snowball Wizard Electro Dragon
Electro Dragon Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball Wizard
Bats Electro Dragon
Giant Snowball Wizard Electro Dragon Ram Rider
Valkyrie Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Bats Giant Snowball
Bats Giant Snowball Electro Dragon
Electro Dragon Giant Snowball

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