My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch Electro Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Ram Rider
Giant Snowball
Bats Witch Electro Dragon Ram Rider
Zap
Bats Royal Giant Witch Ram Rider
Barbarian Barrel
Elite Barbarians Witch Magic Archer
The Log
Royal Giant Elite Barbarians Witch Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Witch Electro Dragon Magic Archer Ram Rider
Fireball
Elite Barbarians Witch Electro Dragon Magic Archer Ram Rider
Poison
Bats Witch Electro Dragon Magic Archer
Lightning
Elite Barbarians Witch Electro Dragon Magic Archer Ram Rider
Rocket
Elite Barbarians Witch Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Magic Archer Witch Electro Dragon Ram Rider Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Giant Snowball Magic Archer Witch

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians Ram Rider
Giant Snowball
Ram Rider Royal Giant Elite Barbarians Witch Electro Dragon Magic Archer
Royal Giant
Bats Giant Snowball Elite Barbarians Witch Electro Dragon Magic Archer
Elite Barbarians
Bats Giant Snowball Royal Giant
Witch
Giant Snowball Royal Giant Ram Rider
Electro Dragon
Giant Snowball Royal Giant Magic Archer
Magic Archer
Ram Rider Giant Snowball Royal Giant Electro Dragon
Ram Rider
Giant Snowball Magic Archer Bats Witch

Defense Synergies 1 7

Bats
Giant Snowball
Giant Snowball
Ram Rider Bats Elite Barbarians Witch Electro Dragon Magic Archer
Royal Giant
Elite Barbarians
Giant Snowball
Witch
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Witch
Magic Archer
Giant Snowball Ram Rider
Ram Rider
Giant Snowball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer Ram Rider
Elite Barbarians Bats Witch Electro Dragon Ram Rider
Witch Ram Rider Bats Giant Snowball Elite Barbarians Electro Dragon
Elite Barbarians Witch Bats Electro Dragon Ram Rider
Elite Barbarians
Bats Giant Snowball Electro Dragon Magic Archer
Bats Giant Snowball Ram Rider Witch Electro Dragon Magic Archer
Electro Dragon Magic Archer Ram Rider
Witch Elite Barbarians
Elite Barbarians Giant Snowball
Bats Witch Giant Snowball Electro Dragon Magic Archer Ram Rider
Bats Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Bats Giant Snowball Elite Barbarians Witch Electro Dragon Ram Rider
Bats Giant Snowball Witch Electro Dragon Magic Archer
Elite Barbarians Ram Rider
Giant Snowball Elite Barbarians Ram Rider
Bats Elite Barbarians Witch Electro Dragon
Bats Giant Snowball Elite Barbarians Witch Electro Dragon Magic Archer Ram Rider
Giant Snowball Witch Bats Electro Dragon Magic Archer Ram Rider
Elite Barbarians Ram Rider
Bats Giant Snowball Elite Barbarians Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Witch
Giant Snowball Elite Barbarians Electro Dragon Magic Archer
Bats Elite Barbarians Witch Electro Dragon Ram Rider
Bats Elite Barbarians Ram Rider
Elite Barbarians Witch Ram Rider
Bats Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Bats Elite Barbarians Witch Ram Rider
Elite Barbarians
Electro Dragon Bats Giant Snowball Elite Barbarians Witch Magic Archer
Witch
Bats Elite Barbarians Witch Electro Dragon
Giant Snowball Elite Barbarians
Elite Barbarians Witch Ram Rider
Witch Electro Dragon Magic Archer
Elite Barbarians Witch Electro Dragon Bats Magic Archer
Bats Giant Snowball Elite Barbarians Witch Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Giant Snowball Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Bats Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Witch Magic Archer
Giant Snowball Electro Dragon Magic Archer Ram Rider
Giant Snowball Electro Dragon Ram Rider
Bats Giant Snowball Elite Barbarians Electro Dragon
Electro Dragon Magic Archer Ram Rider
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Witch Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball
Bats
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Witch Electro Dragon Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Witch Electro Dragon Magic Archer
Witch
Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Magic Archer
Elite Barbarians Bats Giant Snowball Witch Electro Dragon Magic Archer
Electro Dragon Bats Giant Snowball Witch
Giant Snowball Elite Barbarians
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Bats Witch Electro Dragon Magic Archer
Giant Snowball Witch Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball
Elite Barbarians Electro Dragon
Electro Dragon Bats Giant Snowball Elite Barbarians Witch Magic Archer
Bats Giant Snowball Witch Electro Dragon Magic Archer
Electro Dragon Giant Snowball Witch Magic Archer

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